Timeline for Why use a special "Name" class (instead of just a string) for representing object names in C++?
Current License: CC BY-SA 4.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 28, 2024 at 16:18 | comment | added | RIanGillis | "making something simple that actually works, expanding on it later if I have to" This is probably the most important concept I've adopted over the years. I love programming & finding interesting and novel ways of doing things, which is great if I never want to actually finish what I'm working on (e.g. personal projects I'm "playing" around with). But for things/ tasks/ projects that I'd like to actually complete I try to always get it working first, even if it is ugly, inefficient, inelegant, whatever. Then re-factor if I have the time, inkling, or a necessity to do so. Especially for a job. | |
| Apr 26, 2024 at 21:51 | comment | added | Bunabyte | This is probably my favourite answer. It seems like a good idea to keep things as simple as possible, considering that I'm a relatively inexperienced programmer, working on a very large project with much room for growth. Perhaps I should not focus so heavily on replicating the functionality of various 20+ year old software products, but instead on making something simple that actually works, expanding on it later if I have to. | |
| Apr 26, 2024 at 17:22 | history | edited | rwong | CC BY-SA 4.0 | added 298 characters in body |
| Apr 26, 2024 at 17:13 | history | answered | rwong | CC BY-SA 4.0 |