Timeline for Best way to approach connection between game server to client connection with Django web server as middleman
Current License: CC BY-SA 4.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 25, 2024 at 16:15 | vote | accept | Mr. Octodood | ||
| May 25, 2024 at 16:15 | comment | added | Mr. Octodood | Okay makes sense! | |
| May 24, 2024 at 11:19 | comment | added | Greg Burghardt | @Mr.Octodood, JWTs are encrypted once but decrypted many times. This is pretty efficient business anymore. In fact, many would argue all communication between client and server should be encrypted for privacy and security reasons. Cyber security is a deep topic. | |
| May 24, 2024 at 6:18 | comment | added | Mr. Octodood | Thank you for your answer. I did want to ask, what would the implications on speed be if I have to encrypt communications between a game server and potentially many different clients? | |
| May 23, 2024 at 23:07 | history | answered | Greg Burghardt | CC BY-SA 4.0 |