Lua Libraries for Mac

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Browse free open source Lua Libraries for Mac and projects below. Use the toggles on the left to filter open source Lua Libraries for Mac by OS, license, language, programming language, and project status.

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  • 1
    LuaBinaries
    LuaBinaries is a distribution of the Lua libraries and executables compiled for several platforms.
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    Downloads: 5,509 This Week
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  • 2
    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    inputbox password WIN OSX GTK QT Console VCPKG C# Lua R Fortran Pascal

    one C/C++ file & header ==> 8 functions: - beep - tray notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL Vulkan GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CeGui MathGL GLM CPW GLOW Open3D ImGui MyGui GLT NGL STB Nuklear Fenster MicroUi & head-less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE win (XP to 11) ASCII MBCS UTF-8 UTF-16 (wchar_t) - native dialogs osx/unix ASCII UTF-8 - applescript kdialog zenity shanty … ° SSH console / X forwarding / waypipe Wayland ° the dialogs can be forced into console mode ° curses dialogs via Dialog.exe/Dialog (disabled by default) C89/C23 & C++98/C++23 compliant VisualStudio MinGW GCC Clang TinyCC IntelCC OWCC BCC SunCC on Windows Mac Linux Bsd Solaris Minix Raspbian Flatpak Haiku bindings: VCPKG C# R Lua Rust Haskell Java AllegroBasic Fortran Pascal D JavaScript Kotlin click tab 'Files' for prototypes
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    Downloads: 91 This Week
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  • 3
    Orgmode.nvim

    Orgmode.nvim

    Orgmode clone written in Lua for Neovim 0.10.3+

    orgmode.nvim is a Neovim plugin that brings Org mode-style productivity features from Emacs to Neovim. It supports Org syntax for task management, agenda planning, notes, and literate programming. The plugin is designed to work natively in Lua and integrates with Neovim’s modern ecosystem while preserving Org mode’s power and flexibility.
    Downloads: 2 This Week
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  • 4
    MINI.NVIM

    MINI.NVIM

    Library of 40+ independent Lua modules improving overall Neovim

    Library of 40+ independent Lua modules improving overall Neovim (version 0.8 and higher) experience with minimal effort. They all share same configuration approaches and general design principles. Think about this project as "Swiss Army knife" among Neovim plugins: it has many different independent tools (modules) suitable for most common tasks. Each module can be used separately without any startup and usage overhead.
    Downloads: 1 This Week
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    Rime ICE

    Rime ICE

    rime-ice is a highly optimized schema for the RIME input method

    rime-ice is a highly optimized schema for the RIME (中州韻) input method engine, offering a clean, intelligent, and efficient Chinese input experience. Built with modular configuration files and designed for performance, rime-ice provides powerful input suggestions, simplified vocabulary, and flexible customization, catering to users who want a streamlined and practical Chinese typing setup.
    Downloads: 1 This Week
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  • 6
    mason-lspconfig.nvim

    mason-lspconfig.nvim

    Extension to mason.nvim that makes it easier to use lspconfig

    mason-lspconfig.nvim is a companion plugin for the Mason Neovim ecosystem that bridges Mason with nvim-lspconfig. It provides seamless configuration and automatic setup of language servers installed through Mason, making it easier to manage LSPs in a declarative and user-friendly way.
    Downloads: 1 This Week
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  • 7
    lua_alt_getopt is a module for Lua programming language for parsing command line arguments. Goals: compatibility to POSIX "Utility Syntax Guidelines" (guidelines 3-13), GNU getopt_long(3) extentions.
    Downloads: 2 This Week
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  • 8
    30log

    30log

    30 lines library for object orientation in Lua

    30log, in extenso 30 Lines Of Goodness is a minified framework for object orientation in Lua. It provides named and unnamed classes, single inheritance, metamethods and basic support for mixins. In 30 lines.
    Downloads: 0 This Week
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  • 9
    AstroNvim Community Repository

    AstroNvim Community Repository

    A community repository of common plugin specifications

    AstroNvim's community repository contains plugin configuration specifications — a collection of plugins contributed by the community for AstroNvim, a NeoVim configuration. These specifications help manage the variety of plugins used in AstroNvim. To integrate the community plugins, add the provided configurations to your plugins setup preferably before you import your own plugins to guarantee all AstroCommunity changes are loaded before your own overrides. If you are using the AstroNvim Template This can be done in your lua/community.lua file.
    Downloads: 0 This Week
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  • 10
    Library incapsulate lua state and give some additional features.
    Downloads: 0 This Week
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  • 11

    Empact Foundation Class Library

    Cross-platform C++ library for use as a default application framework.

    A mature cross-platform C++ library for use as a default application framework. Features include: * Threading & synchronization * Socket programming: SSL, NanoMsg & ZMQ * File I/O utilities: zlib, ini, yaml * Native Database access: MySQL, SQLite, BerkleyDB, Postgre, REDIS and ODBC * Built-in mini XML parser; optional EXPAT, LIBXML and MSXML support * Network protocol stack: HTTP, FTP, SMTP, POP3, SOAP, XMLRPC * Scripting languages: Perl, Python, JavaScript, VBScript, Java, Lua, TCL, Squirrel * Cloud Computing: AWS * Encryption: OpenSSL * Platforms: Linux/Posix, Windows, Arduino * Over 500+ highly reusable classes. 4000+ fully documented functions. Follow the 'Wiki' link above to explore everything about the framework.
    Downloads: 0 This Week
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  • 12
    FSAL

    FSAL

    Full Screen Assistant for LÖVE

    FSAL is "Full Screen Assistant for LÖVE". For all game creators with LÖVE. FSAL provides a function to easily handle full screen mode when creating games with the LÖVE framework. (LÖVE: https://love2d.org/) With FSAL you can easily implement full screen mode in your own games. You will also be able to easily implement the ability to switch between full screen mode and window mode. Furthermore, FSAL makes it very easy to create games that support freely resizable windows. It's beautiful! Try this!!!
    Downloads: 0 This Week
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  • 13
    HARPOON 2

    HARPOON 2

    Getting you where you want with the fewest keystrokes

    HARPOON 2 is a highly popular Neovim plugin created by ThePrimeagen that enhances editor navigation by letting users mark and quickly jump to frequently used files and terminals within their Neovim workflow. Unlike traditional global marks in Vim, Harpoon’s marks are per-project and automatically updated, meaning they follow files even as content changes, which streamlines switching between contextually relevant files during development. It comes with an intuitive menu system that lists marked files and offers commands to add, remove, or navigate to those files with minimal keystrokes. In addition to file marks, Harpoon also supports storing terminal commands and sending them to persistent terminals, allowing workflows that blend code editing with compilation, testing, or server control all from within Neovim.
    Downloads: 0 This Week
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  • 14
    HTTP library for Lua

    HTTP library for Lua

    HTTP Library for Lua. Supports HTTP(S) 1.0, 1.1 and 2.0

    HTTP Library for Lua. Supports HTTP(S) 1.0, 1.1 and 2.0; client and server.
    Downloads: 0 This Week
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  • 15

    HexMUD

    A generic C++ MUD server featuring a strategy-style hexagon map

    Sourceforge is no longer being updated! While not specifically a MUD project, this project's basic concept has merged into another that can be found here: https://github.com/nicrohobak/Toolbox Along with an additional, related project of extreme interest: https://github.com/nicrohobak/AnsiGL ------------------------------------------------------------ HexMUD aims to be a fully-featured, game-system agnostic MUD server with a centrally focused feature of an added top-down hexagon-based map (dynamically generated and drawn in ANSI/ASCII art) giving a basic visual representation of your immediate surroundings in addition to traditional descriptions. Many (most?) MUD servers hard-code a specific game system, or a specific game setting within their code, but HexMUD strives to be as generic as possible in this area, allowing each separate administrator to easily build a custom code base while also gaining access to all of the core features HexMUD provides.
    Downloads: 0 This Week
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  • 16
    Jumper

    Jumper

    Fast and easy-to-use pathfinding library for grid-based games

    Jumper is a pathfinding library designed for grid-based games. It aims to be fast and lightweight. It features a wide range of search algorithms, built within a clean interface with chaining features which makes it very friendly and easy to use. Jumper is written in pure Lua. Thus, it is not framework-related and can be used in any project embedding Lua code.
    Downloads: 0 This Week
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  • 17
    Knit

    Knit

    Lightweight game framework for Roblox

    Lightweight game framework for Roblox. A lightweight framework that simplifies communication between core parts of your Roblox experience and seamlessly bridges the gap between the server and the client. Services and controllers are the core of Knit. These objects provide a foundation for Roblox experiences. By orienting core game logic around services and controllers, developers will inherit cleaner organization across codebases and easier maintainability. Services and controllers are easy to create, and provide a built-in networking layer. Knit automatically provides networking between the client and services. Since Knit handles the networking infrastructure, developers are not left with the burden of manually creating RemoteEvent and RemoteFunction objects throughout the hierarchy. Each service has the ability to expose specific endpoints to the client through declarative code.
    Downloads: 0 This Week
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  • 18
    LuaLinq

    LuaLinq

    Lightweight Linq-like library for Lua

    Lightweight Linq-like library for Lua. For the latest version of this project, refer to http://code.google.com/p/lualinq/ Sorry for that. The syntax is very similar to LINQ and reminds of SQL, for those who already know those languages. It’s released with a BSD 3 clause license. It uses a very basic subset of Lua, which allows it to be used also in very restrictive embedding scenarios (e.g. videogames). The focus on data instead of processing makes it suitable for all those scripts where querying the hosting application entities is paramount: RPG videogames, Adobe Photoshop Lightroom.
    Downloads: 0 This Week
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  • 19
    Luasofia
    LuaSofia is a Lua binding of Sofia-Sip library. Sofia-SIP is an open-source SIP User-Agent library, compliant with the IETF RFC3261 specification. We decided to use git, source code can be get at: git://github.com/ppizarro/luasofia.git
    Downloads: 0 This Week
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  • 20
    Moses

    Moses

    Utility library for functional programming in Lua

    A Lua utility-belt library for functional programming.
    Downloads: 0 This Week
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  • 21
    PECS

    PECS

    Entity Component System (ECS) for PICO-8 & Picotron

    PECS is a lightweight Entity Component System (ECS) framework tailored for PICO-8 and Picotron, implemented in just 567 tokens. Based on KatrinaKitten's Tiny ECS Framework v1.1, PECS allows developers to manage game entities and their behaviors efficiently within the token limitations of PICO-8.
    Downloads: 0 This Week
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  • 22

    QL

    Extending standart QLUA

    This library is developing by users of QLUA. Main purpose - make it easier and faster to write add-ons for Quik using LUA.
    Downloads: 0 This Week
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  • 23

    Quorra

    Lua interpreter and API for .NET

    Quorra provides a multi-platform Lua API runtime and console for .NET applications.
    Downloads: 0 This Week
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  • 24
    ResNeXt

    ResNeXt

    Implementation of a classification framework

    ResNeXt is a deep neural network architecture for image classification built on the idea of aggregated residual transformations. Instead of simply increasing depth or width, ResNeXt introduces a new dimension called cardinality, which refers to the number of parallel transformation paths (i.e. the number of “branches”) that are aggregated together. Each branch is a small transformation (e.g. bottleneck block) and their outputs are summed—this enables richer representation without excessive parameter blowup. The design is modular and homogeneous, making it relatively easy to scale (by tuning cardinality, width, depth) and adopt in existing residual frameworks. The official repository offers a Torch (Lua) implementation with code for training, evaluation, and pretrained models on ImageNet. In practice, ResNeXt models often outperform standard ResNet models of comparable complexity.
    Downloads: 0 This Week
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  • 25
    char-rnn

    char-rnn

    Multi-layer Recurrent Neural Networks (LSTM, GRU, RNN)

    char-rnn is a classic codebase for training multi-layer recurrent neural networks on raw text to build character-level language models that learn to predict the next character in a sequence. It supports common recurrent architectures including vanilla RNNs as well as LSTM and GRU variants, letting users compare behavior and output quality across model types. It is straightforward: you provide a single text file, train the model to minimize next-character prediction loss, then sample from the trained network to generate new text one character at a time in the style of the dataset. The project is designed for experimentation, offering tunable settings for depth, hidden size, dropout, sequence length, and sampling temperature to control creativity and coherence. It is frequently used as a learning project for understanding sequence modeling, recurrent training dynamics, and the practical details of text generation.
    Downloads: 0 This Week
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