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    fixed update is hard locked to a target rate based on the cpu clock(i guess) because of the variable time between two frames which easily can accumulate and destroy any simulation. update should be used for everything that does not depend on a simulation of physics, animation etc. because of performance. the fixed update also can only handle so much. it will start to slow down the game dramatically if the load is too high. Commented Jun 12, 2019 at 9:43