123

Many Cocoa and CocoaTouch methods have completion callbacks implemented as blocks in Objective-C and Closures in Swift. However, when trying these out in Playground, the completion is never called. For example:

// Playground - noun: a place where people can play import Cocoa import XCPlayground let url = NSURL(string: "http://stackoverflow.com") let request = NSURLRequest(URL: url) NSURLConnection.sendAsynchronousRequest(request, queue:NSOperationQueue.currentQueue() { response, maybeData, error in // This block never gets called? if let data = maybeData { let contents = NSString(data:data, encoding:NSUTF8StringEncoding) println(contents) } else { println(error.localizedDescription) } } 

I can see the console output in my Playground timeline, but the println in my completion block are never called...

8 Answers 8

197

While you can run a run loop manually (or, for asynchronous code that doesn't require a run loop, use other waiting methods like dispatch semaphores), the "built-in" way we provide in playgrounds to wait for asynchronous work is to import the XCPlayground framework and set XCPlaygroundPage.currentPage.needsIndefiniteExecution = true. If this property has been set, when your top level playground source finishes, instead of stopping the playground there we will continue to spin the main run loop, so asynchronous code has a chance to run. We will eventually terminate the playground after a timeout which defaults to 30 seconds, but which can be configured if you open the assistant editor and show the timeline assistant; the timeout is in the lower-right.

For example, in Swift 3 (using URLSession instead of NSURLConnection):

import UIKit import PlaygroundSupport let url = URL(string: "http://stackoverflow.com")! URLSession.shared.dataTask(with: url) { data, response, error in guard let data = data, error == nil else { print(error ?? "Unknown error") return } let contents = String(data: data, encoding: .utf8) print(contents!) }.resume() PlaygroundPage.current.needsIndefiniteExecution = true 

Or in Swift 2:

import UIKit import XCPlayground let url = NSURL(string: "http://stackoverflow.com") let request = NSURLRequest(URL: url!) NSURLConnection.sendAsynchronousRequest(request, queue: NSOperationQueue.currentQueue()) { response, maybeData, error in if let data = maybeData { let contents = NSString(data:data, encoding:NSUTF8StringEncoding) println(contents) } else { println(error.localizedDescription) } } XCPlaygroundPage.currentPage.needsIndefiniteExecution = true 
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4 Comments

For all it's worth, This is covered in WWDC 2014 §408: Swift Playgrounds, second half
Worth noting that from DP4 the XCPlayground framework is now available for iOS Playgrounds as well.
Updated method : XCPlaygroundPage.currentPage.needsIndefiniteExecution = true
Updated method: import PlaygroundSupport and PlaygroundPage.current.needsIndefiniteExecution = true
56

This API changed again in Xcode 8 and it was moved to the PlaygroundSupport:

import PlaygroundSupport PlaygroundPage.current.needsIndefiniteExecution = true 

This change was mentioned in Session 213 at WWDC 2016.

1 Comment

Don't forget to call PlaygroundPage.current.finishExecution().
37

As of XCode 7.1, XCPSetExecutionShouldContinueIndefinitely() is deprecated. The correct way to do this now is to first request indefinite execution as a property of the current page:

import XCPlayground XCPlaygroundPage.currentPage.needsIndefiniteExecution = true 

…then indicate when execution has finished with:

XCPlaygroundPage.currentPage.finishExecution() 

For example:

import Foundation import XCPlayground XCPlaygroundPage.currentPage.needsIndefiniteExecution = true NSURLSession.sharedSession().dataTaskWithURL(NSURL(string: "http://stackoverflow.com")!) { result in print("Got result: \(result)") XCPlaygroundPage.currentPage.finishExecution() }.resume() 

Comments

16

The reason the callbacks are not called is because the RunLoop isn't running in Playground (or in REPL mode for that matter).

A somewhat janky, but effective, way to make the callbacks operate is with a flag and then manually iterating on the runloop:

// Playground - noun: a place where people can play import Cocoa import XCPlayground let url = NSURL(string: "http://stackoverflow.com") let request = NSURLRequest(URL: url) var waiting = true NSURLConnection.sendAsynchronousRequest(request, queue:NSOperationQueue.currentQueue() { response, maybeData, error in waiting = false if let data = maybeData { let contents = NSString(data:data, encoding:NSUTF8StringEncoding) println(contents) } else { println(error.localizedDescription) } } while(waiting) { NSRunLoop.currentRunLoop().runMode(NSDefaultRunLoopMode, beforeDate: NSDate()) usleep(10) } 

This pattern has often been used in Unit Tests which need to test async callbacks, for example: Pattern for unit testing async queue that calls main queue on completion

Comments

12

The new APIs as for XCode8, Swift3 and iOS 10 are,

// import the module import PlaygroundSupport // write this at the beginning PlaygroundPage.current.needsIndefiniteExecution = true // To finish execution PlaygroundPage.current.finishExecution() 

Comments

9

Swift 4, Xcode 9.0

import Foundation import PlaygroundSupport PlaygroundPage.current.needsIndefiniteExecution = true let url = URL(string: "https://jsonplaceholder.typicode.com/posts/1")! let task = URLSession.shared.dataTask(with: url) { (data, response, error) in guard error == nil else { print(error?.localizedDescription ?? "") return } if let data = data, let contents = String(data: data, encoding: String.Encoding.utf8) { print(contents) } } task.resume() 

Comments

5

Swift 3, xcode 8, iOS 10

Notes:

Tell the compiler that the playground file requires "indefinite execution"

Manually terminate execution via a call to PlaygroundSupport.current.completeExecution() within your completion handler.

You may run into problems with the cache directory and to resolve this you will need to manually re-instantiate the UICache.shared singleton.

Example:

import UIKit import Foundation import PlaygroundSupport // resolve path errors URLCache.shared = URLCache(memoryCapacity: 0, diskCapacity: 0, diskPath: nil) // identify that the current page requires "indefinite execution" PlaygroundPage.current.needsIndefiniteExecution = true // encapsulate execution completion func completeExecution() { PlaygroundPage.current.finishExecution() } let url = URL(string: "http://i.imgur.com/aWkpX3W.png") let task = URLSession.shared.dataTask(with: url!) { (data, response, error) in var image = UIImage(data: data!) // complete execution completeExecution() } task.resume() 

Comments

-3
NSURLConnection.sendAsynchronousRequest(...) NSRunLoop.currentRunLoop().run() 

Comments

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