I'm setting a new text value to a UILabel. Currently, the new text appears just fine. However, I'd like to add some animation when the new text appears. I'm wondering what I can do to animate the appearance of the new text.
- For Swift 5, see my answer that shows 2 different ways to solve your problem.Imanou Petit– Imanou Petit2019-05-07 01:55:48 +00:00Commented May 7, 2019 at 1:55
14 Answers
I wonder if it works, and it works perfectly!
Objective-C
[UIView transitionWithView:self.label duration:0.25f options:UIViewAnimationOptionTransitionCrossDissolve animations:^{ self.label.text = rand() % 2 ? @"Nice nice!" : @"Well done!"; } completion:nil]; Swift 3, 4, 5
UIView.transition(with: label, duration: 0.25, options: .transitionCrossDissolve, animations: { [weak self] in self?.label.text = (arc4random()() % 2 == 0) ? "One" : "Two" }, completion: nil) 3 Comments
transition API as noted in the sample code, not the animate API, which has almost the same signature.Objective-C
To achieve a true cross-dissolve transition (old label fading out while new label fading in), you don't want fade to invisible. It would result in unwanted flicker even if text is unchanged.
Use this approach instead:
CATransition *animation = [CATransition animation]; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; animation.type = kCATransitionFade; animation.duration = 0.75; [aLabel.layer addAnimation:animation forKey:@"kCATransitionFade"]; // This will fade: aLabel.text = "New" Also see: Animate UILabel text between two numbers?
Demonstration in iOS 10, 9, 8:
Tested with Xcode 8.2.1 & 7.1, ObjectiveC on iOS 10 to 8.0.
► To download the full project, search for SO-3073520 in Swift Recipes.
7 Comments
-addAnimation:forKey to that label, then change the label's text.Swift 4
The proper way to fade a UILabel (or any UIView for that matter) is to use a Core Animation Transition. This will not flicker, nor will it fade to black if the content is unchanged.
A portable and clean solution is to use a Extension in Swift (invoke prior changing visible elements)
// Usage: insert view.fadeTransition right before changing content extension UIView { func fadeTransition(_ duration:CFTimeInterval) { let animation = CATransition() animation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut) animation.type = CATransitionType.fade animation.duration = duration layer.add(animation, forKey: CATransitionType.fade.rawValue) } } Invocation looks like this:
// This will fade aLabel.fadeTransition(0.4) aLabel.text = "text" ► Find this solution on GitHub and additional details on Swift Recipes.
7 Comments
MIT license guarantees your Cocoapod can be used freely by everyone and anyone.since iOS4 it can be obviously done with blocks:
[UIView animateWithDuration:1.0 animations:^{ label.alpha = 0.0f; label.text = newText; label.alpha = 1.0f; }]; 1 Comment
Here is the code to make this work.
[UIView beginAnimations:@"animateText" context:nil]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; [UIView setAnimationDuration:1.0f]; [self.lbl setAlpha:0]; [self.lbl setText:@"New Text"; [self.lbl setAlpha:1]; [UIView commitAnimations]; 2 Comments
Swift 4.2 version of SwiftArchitect's solution above (works great):
// Usage: insert view.fadeTransition right before changing content extension UIView { func fadeTransition(_ duration:CFTimeInterval) { let animation = CATransition() animation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut) animation.type = CATransitionType.fade animation.duration = duration layer.add(animation, forKey: CATransitionType.fade.rawValue) } } Invocation:
// This will fade aLabel.fadeTransition(0.4) aLabel.text = "text" Comments
With Swift 5, you can choose one of the two following Playground code samples in order to animate your UILabel's text changes with some cross dissolve animation.
#1. Using UIView's transition(with:duration:options:animations:completion:) class method
import UIKit import PlaygroundSupport class ViewController: UIViewController { let label = UILabel() override func viewDidLoad() { super.viewDidLoad() label.text = "Car" view.backgroundColor = .white view.addSubview(label) label.translatesAutoresizingMaskIntoConstraints = false label.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true label.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true let tapGesture = UITapGestureRecognizer(target: self, action: #selector(toggle(_:))) view.addGestureRecognizer(tapGesture) } @objc func toggle(_ sender: UITapGestureRecognizer) { let animation = { self.label.text = self.label.text == "Car" ? "Plane" : "Car" } UIView.transition(with: label, duration: 2, options: .transitionCrossDissolve, animations: animation, completion: nil) } } let controller = ViewController() PlaygroundPage.current.liveView = controller #2. Using CATransition and CALayer's add(_:forKey:) method
import UIKit import PlaygroundSupport class ViewController: UIViewController { let label = UILabel() let animation = CATransition() override func viewDidLoad() { super.viewDidLoad() label.text = "Car" animation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut) // animation.type = CATransitionType.fade // default is fade animation.duration = 2 view.backgroundColor = .white view.addSubview(label) label.translatesAutoresizingMaskIntoConstraints = false label.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true label.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true let tapGesture = UITapGestureRecognizer(target: self, action: #selector(toggle(_:))) view.addGestureRecognizer(tapGesture) } @objc func toggle(_ sender: UITapGestureRecognizer) { label.layer.add(animation, forKey: nil) // The special key kCATransition is automatically used for transition animations label.text = label.text == "Car" ? "Plane" : "Car" } } let controller = ViewController() PlaygroundPage.current.liveView = controller 1 Comment
UILabel Extension Solution
extension UILabel{ func animation(typing value:String,duration: Double){ let characters = value.map { $0 } var index = 0 Timer.scheduledTimer(withTimeInterval: duration, repeats: true, block: { [weak self] timer in if index < value.count { let char = characters[index] self?.text! += "\(char)" index += 1 } else { timer.invalidate() } }) } func textWithAnimation(text:String,duration:CFTimeInterval){ fadeTransition(duration) self.text = text } //followed from @Chris and @winnie-ru func fadeTransition(_ duration:CFTimeInterval) { let animation = CATransition() animation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut) animation.type = CATransitionType.fade animation.duration = duration layer.add(animation, forKey: CATransitionType.fade.rawValue) } } Simply Called function by
uiLabel.textWithAnimation(text: "text you want to replace", duration: 0.2) Thanks for all the tips guys. Hope this will help in long term
Comments
Swift 2.0:
UIView.transitionWithView(self.view, duration: 1.0, options: UIViewAnimationOptions.TransitionCrossDissolve, animations: { self.sampleLabel.text = "Animation Fade1" }, completion: { (finished: Bool) -> () in self.sampleLabel.text = "Animation Fade - 34" }) OR
UIView.animateWithDuration(0.2, animations: { self.sampleLabel.alpha = 1 }, completion: { (value: Bool) in self.sampleLabel.alpha = 0.2 }) 3 Comments
The animation's duration and timingFunction properties can be omitted, in which case they will take their default values of 0.25 and .curveEaseInEaseOut, respectively.
let animation = CATransition() label.layer.add(animation, forKey: nil) label.text = "New text" is the same as writing this:
let animation = CATransition() animation.duration = 0.25 animation.timingFunction = .curveEaseInEaseOut label.layer.add(animation, forKey: nil) label.text = "New text" Comments
Swift 4.2 solution (taking 4.0 answer and updating for new enums to compile)
extension UIView { func fadeTransition(_ duration:CFTimeInterval) { let animation = CATransition() animation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut) animation.type = CATransitionType.fade animation.duration = duration layer.add(animation, forKey: CATransitionType.fade.rawValue) } } func updateLabel() { myLabel.fadeTransition(0.4) myLabel.text = "Hello World" } Comments
There is one more solution to achieve this. It was described here. The idea is subclassing UILabel and overriding action(for:forKey:) function in the following way:
class LabelWithAnimatedText: UILabel { override var text: String? { didSet { self.layer.setValue(self.text, forKey: "text") } } override func action(for layer: CALayer, forKey event: String) -> CAAction? { if event == "text" { if let action = self.action(for: layer, forKey: "backgroundColor") as? CAAnimation { let transition = CATransition() transition.type = kCATransitionFade //CAMediatiming attributes transition.beginTime = action.beginTime transition.duration = action.duration transition.speed = action.speed transition.timeOffset = action.timeOffset transition.repeatCount = action.repeatCount transition.repeatDuration = action.repeatDuration transition.autoreverses = action.autoreverses transition.fillMode = action.fillMode //CAAnimation attributes transition.timingFunction = action.timingFunction transition.delegate = action.delegate return transition } } return super.action(for: layer, forKey: event) } } Usage examples:
// do not forget to set the "Custom Class" IB-property to "LabelWithAnimatedText" // @IBOutlet weak var myLabel: LabelWithAnimatedText! // ... UIView.animate(withDuration: 0.5) { myLabel.text = "I am animated!" } myLabel.text = "I am not animated!" 1 Comment
This is a C# UIView extension method that's based on @SwiftArchitect's code. When auto layout is involved and controls need to move depending on the label's text, this calling code uses the Superview of the label as the transition view instead of the label itself. I added a lambda expression for the action to make it more encapsulated.
public static void FadeTransition( this UIView AView, double ADuration, Action AAction ) { CATransition transition = new CATransition(); transition.Duration = ADuration; transition.TimingFunction = CAMediaTimingFunction.FromName( CAMediaTimingFunction.Linear ); transition.Type = CATransition.TransitionFade; AView.Layer.AddAnimation( transition, transition.Type ); AAction(); } Calling code:
labelSuperview.FadeTransition( 0.5d, () => { if ( condition ) label.Text = "Value 1"; else label.Text = "Value 2"; } ); Comments
If you would like to do this in Swift with a delay try this:
delay(1.0) { UIView.transitionWithView(self.introLabel, duration: 0.25, options: [.TransitionCrossDissolve], animations: { self.yourLabel.text = "2" }, completion: { finished in self.delay(1.0) { UIView.transitionWithView(self.introLabel, duration: 0.25, options: [.TransitionCrossDissolve], animations: { self.yourLabel.text = "1" }, completion: { finished in }) } }) } using the following function created by @matt - https://stackoverflow.com/a/24318861/1982051:
func delay(delay:Double, closure:()->()) { dispatch_after( dispatch_time( DISPATCH_TIME_NOW, Int64(delay * Double(NSEC_PER_SEC)) ), dispatch_get_main_queue(), closure) } which will become this in Swift 3
func delay(_ delay:Double, closure:()->()) { let when = DispatchTime.now() + delay DispatchQueue.main.after(when: when, execute: closure) } 