While GlobalKey allows for an easy access to any widget's state ; avoid it. Widgets should not interact with other widgets directly. This is one of the core principle of Flutter.
Flutter uses reactive programming instead. Where widgets communicate with each others by submitting events. Not by directly editing the desired widget.
The obvious benefit is that widgets stays independant. And potentially dozens of widgets can communicate with each others using the same principle.
I already made an example here on how to make two different widgets share a common editable value.
If you want to call methods instead, this uses the same principle : A Listenable or Stream shared between widgets. But without using AnimatedWidget or StreamBuilder for the listening. Instead we'll do the listening manually (which requires slighly more boilerplate) to trigger a custom function.
Here's an example using Stream.
import 'dart:async'; import 'package:flutter/material.dart'; class ParentWidget extends StatefulWidget { @override _ParentWidgetState createState() => _ParentWidgetState(); } class _ParentWidgetState extends State<ParentWidget> { final changeNotifier = new StreamController.broadcast(); @override void dispose() { changeNotifier.close(); super.dispose(); } @override Widget build(BuildContext context) { return new Column( children: <Widget>[ new AnotherWidget( shouldTriggerChange: changeNotifier.stream, ), new RaisedButton( child: new Text("data"), onPressed: () => changeNotifier.sink.add(null), ) ], ); } } class AnotherWidget extends StatefulWidget { final Stream shouldTriggerChange; AnotherWidget({@required this.shouldTriggerChange}); @override _AnotherWidgetState createState() => _AnotherWidgetState(); } class _AnotherWidgetState extends State<AnotherWidget> { StreamSubscription streamSubscription; @override initState() { super.initState(); streamSubscription = widget.shouldTriggerChange.listen((_) => someMethod()); } @override didUpdateWidget(AnotherWidget old) { super.didUpdateWidget(old); // in case the stream instance changed, subscribe to the new one if (widget.shouldTriggerChange != old.shouldTriggerChange) { streamSubscription.cancel(); streamSubscription = widget.shouldTriggerChange.listen((_) => someMethod()); } } @override dispose() { super.dispose(); streamSubscription.cancel(); } void someMethod() { print('Hello World'); } @override Widget build(BuildContext context) { return Container(); } }
In this example, someMethod of AnotherWidget will be called whenever a click on the RaisedButton instantiated by _ParentWidgetState is performed.
CustomWidgetthat isStatefuland I want to keep all state manipulation logic inside theCustomWidgetState. So one case of invoking the state manipulation logic insideCustomWidgetStateis done by pressing some buttons from other widgets likeParentWidgetin my question. The reason I am doing it this way is because I do not want to build ANY state manipulation logic outside theStateobject. If you have a better way of achieving this I would appreciate the help.CustomWidgetStatesubscribe to that clickEvent to do stuff