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    There's a lot of 'mights' in this answer...which really goes back to the concept of designing for mobile first. When you design for mobile, you tend to focus on what the user NEEDS rather than MIGHT need. By focusing on core needs, you typically give the user what they want...without the cruft of all the 'mights'. And that benefits a desktop user too. Commented Oct 28, 2011 at 17:03