Destination render texture.
Usually cameras render directly to screen, but for some effects it is useful to make a camera render into a texture. This is done by creating a RenderTexture object and setting it as targetTexture on the camera. The camera will then render into that texture.
When targetTexture is null, camera renders to screen.
When rendering into a texture, the camera always renders into the whole texture; effectively rect and pixelRect are ignored.
It is also possible to make camera render into separate RenderBuffers, or into multiple textures at once, using SetTargetBuffers function.
Additional resources: RenderTexture, SetTargetBuffers.