
Here is Geeks3D’s GLSL Shader Library. The GLSL Shader Library gathers on a single page all OpenGL/GLSL shaders presented on Geeks3D.com.
Categories:
1 – Post Processing Filters
| Toonify GLSL Post Processing Filter |
| Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters |
| Radial Blur Post Processing Filter (for webcam / video) |
| Electrocardiogram Effect |
| Swirl Post Processing Filter in GLSL |
| Cross Stitching Post Processing Filter in GLSL |
| Simple 2D Effects: Sphere and Ripple in GLSL |
| Crosshatching GLSL Post Processing Filter |
| Sobel and Frei-Chen Edge Detector Post Processing Filters |
| Frosted Glass GLSL Post Processing Filter |
| Predator Thermal Vision GLSL Post Processing Filter |
| | Pixelation GLSL Post Processing Filter |
| Gaussian Blur GLSL Post Processing Filter |
| 2D Shockwave GLSL Post Processing Filter |
| Dream Vision GLSL Post Processing Filter |
| Posterization GLSL Post Processing Effect |
| Lens Circle GLSL Post Processing Effect |
| Night Vision GLSL Post Processing Filter |
2 – Lighting
| Bumpy Sphere Environment Normal Mapping |
| Normal Mapping without Precomputed Tangent Space Vectors |
| Chromatic Aberration |
| Bump Mapping |
| Phong Lighting |
3 – Utils
| Particle Billboarding with the Geometry Shader (GLSL) |
| Simple Billboarding Vertex Shader |
| Mesh Exploder with Geometry Shaders |
| Normal Visualizer with GLSL Geometry Shaders |
| Circle, Disc and Fake Sphere in GLSL |
| Fast Approximate Anti-Aliasing FXAA in GLSL |
| Simplex Noise in GLSL |
| Noise and Pseudo Random Number Generator in GLSL |
4 – Misc
| OpenGL 4.2 Atomic Counters: Rasterization Pattern, Helper for Rendering Optimization |
| Morph Target Animation using generic vertex attributes |
| 3D Surfaces Plots |
| Building Worlds With Distance Functions in GLSL (Raymarching) |
| GLSL Interpolation Qualifiers |
| GLSL Tessellation Spacing Modes |
| Simple Introduction to Geometry Shaders in GLSL (Part 1) |
| Simple Introduction to Geometry Shaders in GLSL (Part 2) |
| Gamma Correction |
| How to Visualize the Depth Buffer in GLSL |
| FP64 in GLSL |