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I have tried your ts branch but cannot figure out how to fix this error.
I get it for example with gasGiantRing.js and starPlanet.js.
#edit:
Same goes for the main branch.
Program Info Log: FRAGMENT ERROR: 0:152: 'texture' : no matching overloaded function found ERROR: 0:152: 'assign' : cannot convert from 'const float' to 'highp 4-component vector of float' ERROR: 0:154: 'texture' : no matching overloaded function found ERROR: 0:154: 'assign' : cannot convert from 'const float' to 'highp 4-component vector of float' 147: 148: // finally add colors 149: float posterized = floor(fbm2*4.0)/2.0; 150: vec4 col; 151: if (fbm2 < 0.625) { > 152: col = texture(colorscheme, vec2(posterized, uv.y)); 153: } else { 154: col = texture(dark_colorscheme, vec2(posterized-1.0, uv.y)); 155: } 156: 157: gl_FragColor = vec4(col.rgb, a * col.a); 158: } THREE.WebGLProgram: Shader Error 1282 - VALIDATE_STATUS false Program Info Log: FRAGMENT ERROR: 0:123: 'texture' : no matching overloaded function found ERROR: 0:123: 'assign' : cannot convert from 'const float' to 'highp 4-component vector of float' ERROR: 0:125: 'texture' : no matching overloaded function found ERROR: 0:125: 'assign' : cannot convert from 'const float' to 'highp 4-component vector of float' 118: 119: // apply some colors based on final value 120: float posterized = floor((ring+pow(light_d, 2.0)*2.0)*4.0)/4.0; 121: vec4 col; 122: if (posterized <= 1.0) { > 123: col = texture(colorscheme, vec2(posterized, uv.y)); 124: } else { 125: col = texture(dark_colorscheme, vec2(posterized-1.0, uv.y)); 126: } 127: float ring_a = step(0.28, ring); 128: 129: gl_FragColor = vec4(col.rgb, ring_a * col.a);``` Reactions are currently unavailable
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