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Questions tagged [gaming]

For questions about AI in relation to video games in particular. (Currently this tag is also used for combinatorial games, such as board and card games.)

5 votes
1 answer
691 views

Recently, I have been reading about the 1996 artificial life game 'Creatures'. The game features NPCs called 'Norns' that use reinforcement learning to learn continuously through interactions with the ...
akliyen's user avatar
  • 63
4 votes
2 answers
821 views

A few days ago, I started looking a bit more into AI and learning about the way it works, and it is very interesting, but I can't find a clear answer on how the artificial intelligence is implemented ...
Irkl1_'s user avatar
  • 43
5 votes
1 answer
992 views

AI reached a super-human level in many complex games such as Chess, Go, Texas hold'em Poker, Dota2 and StarCraft2. However it still did not reach this level in trick-taking card games. Why there is no ...
Cohensius's user avatar
  • 423
1 vote
0 answers
127 views

I have developed an RPG in likeness to the features showcased in the Final Fantasy series; multiple character classes which utilise unique action sets, sequential turn-based combat, front/back row ...
SeunOsiko's user avatar
1 vote
0 answers
97 views

Last year it was announced that Deepmind's Starcraft playing bot AlphaStar was taking on human players in the Starcraft ladder system (some kind of league system as far as I can tell) and that it had ...
BlindKungFuMaster's user avatar
3 votes
0 answers
126 views

This question was inspired by watching AlphaStar play Starcraft 2, but I'm also interested in the concept in general. How does the AI decide what build order to start with? In Starcraft, and many ...
Ryan_L's user avatar
  • 131
2 votes
1 answer
65 views

How can we use the ability of AlphaGo Zero computer, to do something in any other life important related field? Is it possible to make something important besides having created something so smart ...
Jay Critch's user avatar
4 votes
1 answer
2k views

I'm making a Connect Four game using the typical minimax + alpha-beta pruning algorithms. I just implemented a Transposition Table, but my tests tell me the TT only helps 17% of the time. By this I ...
Inertial Ignorance's user avatar
3 votes
2 answers
3k views

When training on large neural network, how to deal with the case that the gradients are too small to have any impact? FYI, I have an RNN, which has multiple LSTM cells and each cell has hundreds of ...
Tom Z's user avatar
  • 59
0 votes
5 answers
1k views

Can an AI learn to play chess if you give it nothing but "the goal is to win" as starting criteria? If not, what is the minimum information the AI would need to be "seeded" with in order to learn to ...
TheAutomaton's user avatar
4 votes
1 answer
389 views

Cepheus is an artificial intelligence designed to play Texas Hold'em. By playing against itself and learning where it could have done better, it became very good at the game. Slate Star Codex comments:...
Ben N's user avatar
  • 2,587
4 votes
1 answer
142 views

I identify myself as a human agent. It is time to think about oncoming senior research and due to small experience in gamedev(as well as in AI field), some questions are raised. What are the most ...
null's user avatar
  • 49
3 votes
1 answer
571 views

I confront to the next scenario: Let's say I have stored data about football matches between different teams: lineups, scorers, yellow cards, and many other events. I need to generate everyday some ...
daniegarcia254's user avatar
4 votes
1 answer
442 views

With tools like open AI will we be able to teach an AI to build its own decks? build a deck from a limited pool? or draft? evaluate the power level of a card?
George Oscar Bluth's user avatar
2 votes
4 answers
2k views

I am creating a snake game in Unity and I would like to implement AI snakes that wander around the globe while avoiding collision with the other snakes on the globe, and if possible I would also like ...
yuval's user avatar
  • 121

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