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  1. Apply the modifier to make the data real
  2. Enter edit mode on the object and press P > Separate by loose parts
  3. Select all separated objects and press Shift+Ctrl+Alt+C > Origin to Geometry

This will make each piece an individual object with the origin located at the origin of the original object. Now you can manipulate them as you wish.

Note: Original object has to be one mesh. If original object consists from more parts (like Monkey head + 2eyes) you will have to connect them together by simple edge.

  1. Apply the modifier to make the data real
  2. Enter edit mode on the object and press P > Separate by loose parts
  3. Select all separated objects and press Shift+Ctrl+Alt > Origin to Geometry

This will make each piece an individual object with the origin located at the origin of the original object. Now you can manipulate them as you wish.

Note: Original object has to be one mesh. If original object consists from more parts (like Monkey head + 2eyes) you will have to connect them together by simple edge.

  1. Apply the modifier to make the data real
  2. Enter edit mode on the object and press P > Separate by loose parts
  3. Select all separated objects and press Shift+Ctrl+Alt+C > Origin to Geometry

This will make each piece an individual object with the origin located at the origin of the original object. Now you can manipulate them as you wish.

Note: Original object has to be one mesh. If original object consists from more parts (like Monkey head + 2eyes) you will have to connect them together by simple edge.

improved technique and format
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user7952
user7952
  1. Apply the modifier to make the data real
  2. Enter edit mode on the object and press P > Separate by loose parts
  3. Select all separated objects and press Shift+Ctrl+Alt > Origin to Geometry

This will make each piece an individual object with the origin in a centrelocated at the origin of separatedthe original object. Now you can manipulate them as you wish.

Note: Original object has to be one mesh. If original object consists from more parts (like Monkey head + 2eyes) you will have to connect them together by simple edge.

  1. Apply the modifier to make the data real
  2. Enter edit mode on the object and press P > Separate by loose parts
  3. Select all separated objects and press Shift+Ctrl+Alt > Origin to Geometry

This will make each piece an individual object with origin in a centre of separated object. Now you can manipulate them as you wish.

Note: Original object has to be one mesh. If original object consists from more parts (like Monkey head + 2eyes) you will have to connect them together by simple edge.

  1. Apply the modifier to make the data real
  2. Enter edit mode on the object and press P > Separate by loose parts
  3. Select all separated objects and press Shift+Ctrl+Alt > Origin to Geometry

This will make each piece an individual object with the origin located at the origin of the original object. Now you can manipulate them as you wish.

Note: Original object has to be one mesh. If original object consists from more parts (like Monkey head + 2eyes) you will have to connect them together by simple edge.

You'll need to do two things:

  1. Apply the modifier to make the data real
  2. Enter edit mode on the object and press PP > Separate by loose partsSeparate by loose parts
  3. Select all separated objects and press Shift+Ctrl+Alt > Origin to Geometry

This will make each piece an individual object thatwith origin in a centre of separated object. Now you can then manipulate them as you wish.

Note: Original object has to be one mesh. If original object consists from more parts (like Monkey head + 2eyes) you will have to connect them together by simple edge.

You'll need to do two things:

  1. Apply the modifier to make the data real
  2. Enter edit mode on the object and press P > Separate by loose parts

This will make each piece an individual object that you can then manipulate as you wish.

  1. Apply the modifier to make the data real
  2. Enter edit mode on the object and press P > Separate by loose parts
  3. Select all separated objects and press Shift+Ctrl+Alt > Origin to Geometry

This will make each piece an individual object with origin in a centre of separated object. Now you can manipulate them as you wish.

Note: Original object has to be one mesh. If original object consists from more parts (like Monkey head + 2eyes) you will have to connect them together by simple edge.

Source Link
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