Timeline for How to replicate this effect (Parts of material more reflective than others)
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 23, 2014 at 19:40 | vote | accept | TheModerator | ||
| Jun 23, 2014 at 19:41 | |||||
| Jun 22, 2014 at 14:55 | comment | added | GiantCowFilms | Good to know. I don't use test build features in answers(unless that is very relevant to the question) to eliminate confusion. | |
| Jun 22, 2014 at 10:57 | comment | added | MarcClintDion | user2926289, there is now a UVmap node available for the latest builds. This node does not give us grief about spelling since it has a selection of all available UV's. | |
| Jun 22, 2014 at 1:18 | history | edited | David | CC BY-SA 3.0 | add link to picture (click on image) |
| Jun 21, 2014 at 21:44 | history | edited | GiantCowFilms | CC BY-SA 3.0 | added 230 characters in body |
| Jun 21, 2014 at 21:41 | comment | added | GiantCowFilms | Yes, see the edit | |
| Jun 21, 2014 at 19:52 | comment | added | TheModerator | Excellent! I'll give this a try ASAP. I take it when I select Image Texture it will let me specify the UV map to use? | |
| Jun 21, 2014 at 16:51 | history | answered | GiantCowFilms | CC BY-SA 3.0 |