Timeline for why does baked procedural texture look pixelated
Current License: CC BY-SA 4.0
3 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 10, 2019 at 3:37 | comment | added | Funny1048 | I figured out the problem, it was because I set the samples to 1 for the bake which I read online should be fine for only an albedo texture but apparently it causes bad pixelization and setting it to 8 completely fixed this problem | |
| Mar 9, 2019 at 20:38 | history | edited | Sjam | CC BY-SA 4.0 | deleted 5 characters in body |
| Mar 9, 2019 at 20:26 | history | answered | Sjam | CC BY-SA 4.0 |