Timeline for How can a light cone (volumetric) be setup with cycles?
Current License: CC BY-SA 3.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 30, 2018 at 2:40 | answer | added | Mason | timeline score: 2 | |
| Apr 13, 2017 at 12:57 | history | edited | CommunityBot | replaced http://blender.stackexchange.com/ with https://blender.stackexchange.com/ | |
| Oct 12, 2014 at 8:33 | vote | accept | stacker | ||
| Oct 11, 2014 at 23:29 | answer | added | gandalf3 | timeline score: 13 | |
| Oct 10, 2014 at 2:11 | history | tweeted | twitter.com/#!/StackBlender/status/520396236634214400 | ||
| Oct 9, 2014 at 19:41 | comment | added | stacker | @gandalf3 thanks, I will either try the layer method (as suggested by cegaton) or (depending on render time) the fake cones with emitting transparent material as you suggested. | |
| Oct 9, 2014 at 17:46 | comment | added | gandalf3 | Related: blender.stackexchange.com/q/13802/599. I wouldn't use environment volumetrics. And if you are aiming for a non-photo realistic type result, I wouldn't use scattering either, maybe emission mixed with transparent based on camera ray instead. | |
| Oct 9, 2014 at 14:45 | answer | added | user1853 | timeline score: 2 | |
| Oct 9, 2014 at 10:18 | history | edited | stacker | CC BY-SA 3.0 | added 104 characters in body |
| Oct 9, 2014 at 9:55 | history | asked | stacker | CC BY-SA 3.0 |