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    $\begingroup$ Actually you can assign materials for both engines in the same scene, using nodes. See this post by the Urchn studio for details. $\endgroup$ Commented Jul 10, 2013 at 14:27
  • $\begingroup$ @Aldrik, I know, you can't use them both at the same time though, which was the point here. Rewording a bit to make that clearer. $\endgroup$ Commented Jul 10, 2013 at 14:47