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brockmann
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​Hi everyone!

There isare a lot of "fixs" for"fixes" to this problem. For me, this one do the trick Blender (2.83 y, UE 4.20):

"As things stand right now, the importer for fbx is effectively patched (a nice word for hacked) to allow as exception for Blender made fbx files if the name of the root node is 'Armature'."

As things stand right now, the importer for fbx is effectively patched (a nice word for hacked) to allow as exception for Blender made fbx files if the name of the root node is 'Armature'.

enter image description here

Source: https://forums.unrealengine.com/deve...blender-export​

​Hi everyone!

There is a lot of "fixs" for this problem. For me, this one do the trick Blender (2.83 y UE 4.20):

"As things stand right now, the importer for fbx is effectively patched (a nice word for hacked) to allow as exception for Blender made fbx files if the name of the root node is 'Armature'."

enter image description here

Source: https://forums.unrealengine.com/deve...blender-export​

There are a lot of "fixes" to this problem. For me, this one do the trick Blender (2.83, UE 4.20):

As things stand right now, the importer for fbx is effectively patched (a nice word for hacked) to allow as exception for Blender made fbx files if the name of the root node is 'Armature'.

enter image description here

Source: https://forums.unrealengine.com/deve...blender-export​

Source Link

​Hi everyone!

There is a lot of "fixs" for this problem. For me, this one do the trick Blender (2.83 y UE 4.20):

"As things stand right now, the importer for fbx is effectively patched (a nice word for hacked) to allow as exception for Blender made fbx files if the name of the root node is 'Armature'."

enter image description here

Source: https://forums.unrealengine.com/deve...blender-export​