I have some curved surfaces that I need to unwrap to a tiled image. Here's what the curved surfaces look like, they are not quads:
Here's what the texture looks like:
Here's what I want the resulting surface to look like:
I've tried to do it myself with the "Align Auto" right-click option, but no matter how much I adjust it, it turns out weird:
I have some Curve objects which go along the path that the object needs to be unwrapped along, I wonder if there's some base functionality or some addon that could allow me to unwrap the object using the curve as a straight line guide?
I'm still fairly new to polygon-based 3d modeling and I don't really know what I'm doing when it comes to UV unwrapping.
EDIT: I have figured out a partial way to do it based on the advice from this video: https://youtu.be/6NMPrR82uhg The way you do it is you create a reference mesh that you then UV unwrap the way you want, and then you use the Data Transfer modifier to "project" the UV onto the target object. However, when I use this method, this happens:
How do I stop that from happening?





