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Bithur
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Thanks to Chebhou's setups (see question for links) I found something that fits my question. here is the node setup: enter image description here

But I wanted to know how to make the light inside from all sides...
here is the node setup
enter image description here

The important things to note are the placement of the object's origin (all rotations applied) and the value node controling the space between volume scatter and light, normalized. 0.2 means 20% up/down (Z), 20% left/right (Y) and 20% front/back (X). The last multiply node just adds strength to the light.

Thanks to Chebhou's setups (see question for links) I found something that fits my question. here is the node setup: enter image description here

Thanks to Chebhou's setups (see question for links) I found something that fits my question. here is the node setup: enter image description here

But I wanted to know how to make the light inside from all sides...
here is the node setup
enter image description here

The important things to note are the placement of the object's origin (all rotations applied) and the value node controling the space between volume scatter and light, normalized. 0.2 means 20% up/down (Z), 20% left/right (Y) and 20% front/back (X). The last multiply node just adds strength to the light.

Source Link
Bithur
  • 8.3k
  • 20
  • 58

Thanks to Chebhou's setups (see question for links) I found something that fits my question. here is the node setup: enter image description here