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Hello there,

I'm using blender to create an animation with 150 objects. These objects each have an individual material with a simple Emission node, in which it's base color (RGB) has been individually keyframed and animated to produce color patterns and effects between all 150 objects.

Check exemple here:

Color animation exemple

This was achieved by individually keyframing certain colors onto 1 object, then copying those keyframes and pasting them onto the other 150 objects in specific timings to create the final color pattern animation I desired.

As I'm still quite new to Blender, I was hoping to learn and understand if there is a more effective way of achieving these results. I've seen that perhaps I could set-up a Constraint or Modifier that would make the 150 objects change color based on colision with other objects.

As an example of what I'm trying to explain, I will attach these gifs below:

enter image description here

(Object colliding with spheres)

enter image description here

(Same prespective, but the object is hidden. Spheres change color during collision with said object)

enter image description here

(Final result: notice the colors changing)

Note: these gifs are just a representation of what I intend to achieve - the colors were changed manually.

Do you think this can be done with Blender (or any addons)? If so, I would appreciate any help!

I truly appreciateThanks for your time and support.

Hello there,

I'm using blender to create an animation with 150 objects. These objects each have an individual material with a simple Emission node, in which it's base color (RGB) has been individually keyframed and animated to produce color patterns and effects between all 150 objects.

Check exemple here:

Color animation exemple

This was achieved by individually keyframing certain colors onto 1 object, then copying those keyframes and pasting them onto the other 150 objects in specific timings to create the final color pattern animation I desired.

As I'm still quite new to Blender, I was hoping to learn and understand if there is a more effective way of achieving these results. I've seen that perhaps I could set-up a Constraint or Modifier that would make the 150 objects change color based on colision with other objects.

As an example of what I'm trying to explain, I will attach these gifs below:

enter image description here

(Object colliding with spheres)

enter image description here

(Same prespective, but the object is hidden. Spheres change color during collision with said object)

enter image description here

(Final result: notice the colors changing)

Note: these gifs are just a representation of what I intend to achieve - the colors were changed manually.

Do you think this can be done with Blender (or any addons)? If so, I would appreciate any help!

I truly appreciate your time and support.

Hello there,

I'm using blender to create an animation with 150 objects. These objects each have an individual material with a simple Emission node, in which it's base color (RGB) has been individually keyframed and animated to produce color patterns and effects between all 150 objects.

Check exemple here:

Color animation exemple

This was achieved by individually keyframing certain colors onto 1 object, then copying those keyframes and pasting them onto the other 150 objects in specific timings to create the final color pattern animation I desired.

As I'm still quite new to Blender, I was hoping to learn and understand if there is a more effective way of achieving these results. I've seen that perhaps I could set-up a Constraint or Modifier that would make the 150 objects change color based on colision with other objects.

As an example of what I'm trying to explain, I will attach these gifs below:

enter image description here

(Object colliding with spheres)

enter image description here

(Same prespective, but the object is hidden. Spheres change color during collision with said object)

enter image description here

(Final result: notice the colors changing)

Note: these gifs are just a representation of what I intend to achieve - the colors were changed manually.

Do you think this can be done with Blender (or any addons)? If so, I would appreciate any help!

Thanks for your time and support.

Source Link

Make objects change color during collision?

Hello there,

I'm using blender to create an animation with 150 objects. These objects each have an individual material with a simple Emission node, in which it's base color (RGB) has been individually keyframed and animated to produce color patterns and effects between all 150 objects.

Check exemple here:

Color animation exemple

This was achieved by individually keyframing certain colors onto 1 object, then copying those keyframes and pasting them onto the other 150 objects in specific timings to create the final color pattern animation I desired.

As I'm still quite new to Blender, I was hoping to learn and understand if there is a more effective way of achieving these results. I've seen that perhaps I could set-up a Constraint or Modifier that would make the 150 objects change color based on colision with other objects.

As an example of what I'm trying to explain, I will attach these gifs below:

enter image description here

(Object colliding with spheres)

enter image description here

(Same prespective, but the object is hidden. Spheres change color during collision with said object)

enter image description here

(Final result: notice the colors changing)

Note: these gifs are just a representation of what I intend to achieve - the colors were changed manually.

Do you think this can be done with Blender (or any addons)? If so, I would appreciate any help!

I truly appreciate your time and support.