Timeline for How to make rig that reacts to gravity or seem to behave physically correct?
Current License: CC BY-SA 3.0
5 events
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| Mar 14, 2017 at 9:29 | history | edited | CommunityBot | replaced http://blend-exchange.giantcowfilms.com with https://blend-exchange.giantcowfilms.com | |
| Nov 10, 2015 at 15:42 | comment | added | Mentalist | After seeing how your rig uses an Empty as an IK target I had a realization, did some testing, and came up with what I believe is the ideal way to do this. I will post that answer now. Thank you for the inspiration! | |
| Nov 10, 2015 at 13:29 | comment | added | m.ardito | I just came up with this to find some help fpr the OP, I didn't experiment much about "moving" it later, but maybe parenting would work. the two cubes are needed to use the spring rigid body constraint, afaik, which mimics the bounciness the OP was seeking for, if I got it right. There may be other/better ways, I think. | |
| Nov 10, 2015 at 13:25 | comment | added | Mentalist | Wow, this opens up a lot of new possibilities! I don't know much about rigid bodies. I have questions... Why is the upper cube passive and the lower one active? What's the reason for the high stiffness and high damping translation? What's keeping it from also moving side-to-side - and can it be made to move in all directions? | |
| Nov 10, 2015 at 11:09 | history | answered | m.ardito | CC BY-SA 3.0 |