Timeline for How to make glass more reflective?
Current License: CC BY-SA 3.0
9 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 5, 2017 at 22:07 | answer | added | Jamie Vetter | timeline score: 1 | |
| Apr 5, 2017 at 20:24 | history | tweeted | twitter.com/StackBlender/status/849719323082055683 | ||
| Apr 5, 2017 at 20:23 | answer | added | gr71cj5 | timeline score: 1 | |
| Apr 5, 2017 at 18:03 | vote | accept | Josh Silveous | ||
| Apr 5, 2017 at 17:51 | comment | added | Jaroslav Jerryno Novotny | Also you might check if your window glass has any thickness.. if not you can use the Solidify modifier on the glass. | |
| Apr 5, 2017 at 16:16 | answer | added | Dontwalk | timeline score: 3 | |
| Apr 5, 2017 at 14:30 | answer | added | Jaroslav Jerryno Novotny | timeline score: 16 | |
| Apr 5, 2017 at 14:19 | comment | added | Secrop | The way a glass reacts to light is that one. For a correct way to have what you want, you need to add intensity to the background (which is not HDR). As a trick (which is not a glass, but makes the thing done) add a glossy to a transparent shader, with AddShaders. | |
| Apr 5, 2017 at 14:04 | history | asked | Josh Silveous | CC BY-SA 3.0 |