Timeline for Black turns transparent in Blender texture [duplicate]
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jul 2, 2017 at 15:03 | history | closed | CommunityBot Denis Timaroberts Shady Puck TLousky | Duplicate of Add a transparent image on top of a material [duplicate] | |
| Jul 1, 2017 at 17:47 | review | Close votes | |||
| Jul 2, 2017 at 15:03 | |||||
| Jul 1, 2017 at 17:24 | history | edited | user1853 | CC BY-SA 3.0 | edited title |
| Jul 1, 2017 at 14:14 | answer | added | JustNat Bro | timeline score: 1 | |
| Jul 1, 2017 at 14:13 | answer | added | Tooniis | timeline score: 2 | |
| Jul 1, 2017 at 14:08 | comment | added | Tooniis | Try plugging the alpha output to the factor input of the mix shader, and swap shaders if necessary. | |
| Jul 1, 2017 at 14:07 | comment | added | m.ardito | try removing that "use alpha" setting...? black is interpreted as transparency if such thing is enabled... | |
| Jul 1, 2017 at 13:58 | history | asked | JustNat Bro | CC BY-SA 3.0 |