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user1853
user1853

The main difference with your setup and that of the "Tutorial" is that the base material is not completely transparent.

If you mix the transparent with a translucent material, and then mix that with an emission shader using fresnel information, you can get something similar.

enter image description here

Click on the image to enlarge

Of course you can always make things more complicated and add another emission shader with a texture as volume:

enter image description hereenter image description here

The main difference with your setup and that of the "Tutorial" is that the base material is not completely transparent.

If you mix the transparent with a translucent material, and then mix that with an emission shader using fresnel information, you can get something similar.

enter image description here

Click on the image to enlarge

Of course you can always make things more complicated and add another emission shader with a texture as volume:

enter image description here

The main difference with your setup and that of the "Tutorial" is that the base material is not completely transparent.

If you mix the transparent with a translucent material, and then mix that with an emission shader using fresnel information, you can get something similar.

enter image description here

Click on the image to enlarge

Of course you can always make things more complicated and add another emission shader with a texture as volume:

enter image description here

added 204 characters in body
Source Link
user1853
user1853

The main difference with your setup and that of the "Tutorial" is that the base material is not completely transparent.

If you mix the transparent with a translucent material, and then mix that with an emission shader using fresnel information, you can get something similar.

enter image description here

Click on the image to enlarge

Of course you can always make things more complicated and add another emission shader with a texture as volume:

enter image description here

The main difference with your setup and that of the "Tutorial" is that the base material is not completely transparent.

If you mix the transparent with a translucent material, and then mix that with an emission shader using fresnel information, you can get something similar.

enter image description here

Click on the image to enlarge

The main difference with your setup and that of the "Tutorial" is that the base material is not completely transparent.

If you mix the transparent with a translucent material, and then mix that with an emission shader using fresnel information, you can get something similar.

enter image description here

Click on the image to enlarge

Of course you can always make things more complicated and add another emission shader with a texture as volume:

enter image description here

Source Link
user1853
user1853

The main difference with your setup and that of the "Tutorial" is that the base material is not completely transparent.

If you mix the transparent with a translucent material, and then mix that with an emission shader using fresnel information, you can get something similar.

enter image description here

Click on the image to enlarge