I want to model a pistol like this for my FPS:

You can see how the cylinder for the front of the barrel is very low poly. How do I make a cylinder less low poly? Or even a sphere, anything?
I want to model a pistol like this for my FPS:

You can see how the cylinder for the front of the barrel is very low poly. How do I make a cylinder less low poly? Or even a sphere, anything?
You can edit the polycount of cylinder by playing with the "Vertices"-setting in this interface:

Press T if you don't see this after Adding a new Cylinder.