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I'm following a character modelling tutorial, and I noticed that the face of my character appears different to how it is in the video - I can see the vertices which are hidden to the camera, as if the material were translucent. Here is a screenshot of what I mean (in the right frame):

Translucent face

In the video, it appears in the following manner:

Face as seen in video

As you can see, none of the vertices which are hidden from the camera are visible. How can I achieve the same appearance in edit mode? I tried enabling backface culling although this did not work.

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    $\begingroup$ you must have disabled the button Limit Selection to Visible (on the bottom of the 3D view, button with a cube) $\endgroup$ Commented Jun 24, 2018 at 7:43

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As per moonboots's comment, I had disabled Limit Selection to Visible, so I just needed to toggle this.

enter image description here

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