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Creating Sun Rays is always a struggle. Today, I am trying to create rays coming from below around silhouettes produced with transparent PNGs - reusing several tips I found on here.

And it seems that the rays are going down rather than up...

enter image description here

In this setup, the light comes from an emission plane, above which are silhouettes.

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The World Compositing setup.

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The Volumetric environment.

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Unfortunately, when I render the rays seem to come from above and mask part of the silhouettes! On this render, it is obvious that the emission is way below the silhouettes.

How do I make the rays come from the Emission object?

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Sun beams node works with normalized screen space coordinates, where (X0.5; Y0.5) is the Camera's midpoint.

enter image description here

Your current point (X0.7; Y1.1) is way out of the screen. Try something like (X0.5; Y0.25) - it will be lower part of the screen, where is light coming from.

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  • $\begingroup$ Thanks, but how do I do that? In a panel, menu...? $\endgroup$ Commented Feb 7, 2019 at 0:22
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    $\begingroup$ "Sun beams node" is in your Compositor setup: left value is X coordinate, another one is Y $\endgroup$ Commented Feb 7, 2019 at 0:23
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    $\begingroup$ Oh - gotcha. Weird that these values don't have a name/label. Thanks $\endgroup$ Commented Feb 7, 2019 at 0:24
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    $\begingroup$ If you hover mouse cursor on these values, you'll get a tooltip "...bla, bla image width&height", but I agree about proper XY labels $\endgroup$ Commented Feb 7, 2019 at 0:29

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