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basically I have a procedural texture that is supposed to look like rust and I want to convert the procedural texture into an image based texture but my problem is the baked texture looks very blurry and not nearly as sharp here is a comparisonenter image description here

enter image description here

I also have normal maps that I want to bake but I'm not sure how to do it. I'm not sure why the texture comes out blurry because I did bake the texture to 4096X4096. for baking I used the emission shader and I baked the image coming off the mix shader which goes into principled. here is the blend file

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There will always be a loss in quality when baking a shader to an image. The higher resolution the blank image you are baking to is, the better the resolution the texture appears. Try making the blank target image higher resolution.

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    $\begingroup$ I figured out the problem, it was because I set the samples to 1 for the bake which I read online should be fine for only an albedo texture but apparently it causes bad pixelization and setting it to 8 completely fixed this problem $\endgroup$ Commented Mar 10, 2019 at 3:37

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