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Hi I am trying to import a height-map and create a 3d model of it, but when I import it the resolution of it is very low. I've seen it done in youtube videos and it seems I am doing the exact same, but their image imports at a much higher resolution and therefore they get much more detail in their model. My heightmap is 2017x2017 pixels. Anyone knows why this is happening?

I am very new to blender. I added a plane, a subdivision surface and a displace modifier

enter image description here

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  • $\begingroup$ I am very new to blender fyi but I added a plane, a subdivision surface and a displace modifier ibb.co/bK9xXsc $\endgroup$ Commented Mar 29, 2019 at 21:18
  • $\begingroup$ Please use the edit link at the bottom of your question (i.sstatic.net/lXFuK.png) and add more information on how you set up your project. Add images that might help us understand your scene and settings. $\endgroup$ Commented Mar 29, 2019 at 21:50
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    $\begingroup$ You need many more vertices in the mesh you want to displace. Read: blender.stackexchange.com/questions/27451/… and blender.stackexchange.com/questions/42640/… $\endgroup$ Commented Mar 29, 2019 at 21:54
  • $\begingroup$ Also be very careful when using large values for the subsurf modifier. Read: Blender render crash when using subsurf modifiers $\endgroup$ Commented Mar 29, 2019 at 21:57

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You need more vertices in the original plane.

The number of subdivisions in the mesh will be directly proportional with the level of detail for your displacement.

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  • $\begingroup$ Thank you that worked :) $\endgroup$ Commented Mar 29, 2019 at 22:12

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