I have been using a procedural material that I go online. I appended the object from the blend model it was supplied in (the SolidModel) and that looks brilliant in rendering, once I ensured the rendering settings were the same.
I have been attempting to use this on a plane outline of a house wall (with a solid modifier) that is in my blend file. That looks 2d rather than 3d. So I added a cube to test whether this would look 3d using the material. It was 2d. So only the original object supplied with the material looks right.
This, I realise, will be a basic misunderstanding I have of how to utilise procedural materials i rendering but I do need help. Can anyone explain what I need to do to ensure I get the 3d effect on my objects?
I have attached pictures of the rendering (couldnt wait until finished but the tiles i am interested in are fully rendered).
A copy of my blend file is at the following address:
https://www.dropbox.com/s/kmc1zl3ds7xnpwd/canterbury.blend?dl=0

