So I just rigged my car model and wanted to do the follow path constraint. I created a curve that has a shrink wrap modifier and constraint to follow the terrain. When I put a constraint on my car to follow the path, it seems to be floating above the curve/ where the surface is... does anyone know what I did wrong or if there's a fix to this?
1 Answer
2
- 2$\begingroup$ +1 I've found the best rule of thumb is to make sure that, no matter what the scenario, both the object origin and the curve origin are in the same place. That will remove all possibility of weird issues cropping up. $\endgroup$Jakemoyo– Jakemoyo2022-04-20 02:10:23 +00:00Commented Apr 20, 2022 at 2:10
- $\begingroup$ The great thing about this is that if you want, you can use simple Transform adjustments (or animations!) on the object itself to offset/rotate/etc. along the path; you don't have to bake them into the mesh geometry. $\endgroup$Phrogz– Phrogz2024-09-18 21:04:00 +00:00Commented Sep 18, 2024 at 21:04



