So I imported an XPS model into Blender and the bones of the rig are all over the place, the face rig bones seem like they point along the normals of the mesh. 
I want to make some custom controllers to make animation easier but the orientation of the bones is different from the global orientation.
So when I put a bone constraint on it to follow the controllers location transformation it moves along its own axis instead of the controllers or global axis. What I'm looking for is a way to fix it so that the bone moves along the global axis, so I'll have to either change the bones' orientation without changing the bone (if that's even possible) or I need to align the bones' heads and tails with the global axis. Would also be cool if there was a way to do this quickly for multiple bones as there are a lot in this rig. Any advice would be very much appreciated!
