I added particle emission to the back of the sword, if I animate a sword swing/spin slowly, it works correctly, but if I animate a little fast, the particles appear as seen in the screenshot.
Is there a way to make the particles flow evenly? As you can see in the screenshot, it's like they emit and stop emitting intermittently. I want the trail to be fluid and uniform, without emission cuts.
Thanks in advance.
EDIT:
Here the blend file:




