I tried to create a mirrored copy of my model, which was originally only half of a character and made whole using a Mirror Modifier. However, this process messed up the rigging. To fix it, I duplicated the model, mirrored it manually, and joined it to the original half using Ctrl+J.
Now, the arms and legs on both sides no longer move properly.
After joining a mirrored mesh to its original half, my rig’s IK limbs stopped working correctly. How can I fix the rig so that the arms and legs bend as they should again?


