3
$\begingroup$

Using the Triangle To Quad option on this mesh produces a bunch of disconnected triangles, like in the photo.

enter image description here

What is the easiest way to remove these so that they are replaced by quads?

$\endgroup$
2
  • 1
    $\begingroup$ What do you mean by "disconnected"? $\endgroup$ Commented Oct 7, 2015 at 18:28
  • 2
    $\begingroup$ In this very situation, it may be easier to delete all the faces first, then fill with Ctrl+F > Grid Fill. In a more complicated case, it can be done by hand, filling Ngon and cutting it with J. $\endgroup$ Commented Oct 7, 2015 at 18:55

1 Answer 1

1
$\begingroup$

From that exact view (all those exact faces selected):

  • Hit X, then faces to delete the mess you have.
  • In edge mode,Alt+Right Click an edge, to select the loop around the hole.
  • Hit F to fill with an ngon.
  • Then hit Ctrl+T to Triangulate.
  • Then hit Alt+J to do a Triangle to Quad

EDIT:

Mr Zak's suggestion to use Grid Fill greatly improves this answer by reducing the last three steps to just one:

  • Hit X, then faces to delete the mess you have.
  • In edge mode,Alt+Right Click an edge, to select the loop around the hole.
  • Hit Ctrl+F then Grid Fill
$\endgroup$

You must log in to answer this question.

Start asking to get answers

Find the answer to your question by asking.

Ask question

Explore related questions

See similar questions with these tags.