How can I make a light material which is seen as a focus?
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4 - 1$\begingroup$ please specify which render engine you need: internal or cycles? btw that is called a "spot light" with "halo/mist effect" $\endgroup$m.ardito– m.ardito2016-05-21 13:50:52 +00:00Commented May 21, 2016 at 13:50
- 3$\begingroup$ related: blender.stackexchange.com/questions/16594/… $\endgroup$user1853– user18532016-05-21 15:03:53 +00:00Commented May 21, 2016 at 15:03
- 1$\begingroup$ What do you mean by "seen as focus"? $\endgroup$user1853– user18532016-05-21 15:04:33 +00:00Commented May 21, 2016 at 15:04
- 3$\begingroup$ Exact same question, with the same reference image: blender.stackexchange.com/questions/24493/… other related links: blender.stackexchange.com/questions/38830/… and: blender.stackexchange.com/questions/45153/… and blender.stackexchange.com/questions/31599/… $\endgroup$user1853– user18532016-05-21 15:21:57 +00:00Commented May 21, 2016 at 15:21
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1 Answer
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To achieve that kind of look in Cycles, you need to use Volumetrics. The light can be normal spotlight. To make scene have volumetrics, you have two options:
- Make a cube (or any other shape) that encloses the scene. Add a new material to this object. In Material tab, for Surface select Disconnect and for Volume select Volume Scatter, and adjust the density to suit your scene (usually needs to be much less than the default 1, try between 0.3 and 0.01)
- In World tab, for Volume, select Volume Scatter with same settings than above. You don't have to disconnect the world surface.
To get the result in pic you linked, you only need to do one of the two.
