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So I've rendered an animation with Transparent checked but I must have missed to set the saving mode for the .png to RGBA from RGB which has resulted in a black background instead of a transparent.

Is there any way for me to check for black pixels in the compositing and make them transparent, or do I just simple have to rerender it again with the correct format?

Thanks!

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After your last node in the scene compositor, try adding a Chroma Key node (find it under Matte, Chroma Key). Set the Key color to black and play around with the rest of the settings. enter image description here

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    $\begingroup$ A luminance key would be better suited in my opinion. $\endgroup$ Commented Aug 15, 2017 at 4:22

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