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3 votes
2 answers
341 views
How to model cutouts on the top of a toaster?
I'm working on a toaster model and can't quite figure out the best way to proceed with one of the elements. I'm trying to model the top of this toaster: What is the best method to connect the four ...
6 votes
0 answers
47 views
Voroni Scaling for organic materials
so here's my challenge I'm facing. I'm trying to scale a voroni texture in different areas to get the common desired effect where you have small and large "bubbles" that populate the surface....
0 votes
1 answer
37 views
Max tile an the temoval of disable tiling in 5.0
Since Blender 5.0 it seems the option to disable tiling when rendering has been removed and is now always on. That itself is not really a problem as you can choose a tile size large enough so it still ...
2 votes
1 answer
206 views
How to make a wiggle object in Blender 5.0?
I installed the Jiggle Physics addon: But the Global Jiggle Utilities is not working? What did I do wrong? I expect it to move like an IK rig like in this video. Or is this the right addon to use? On ...
0 votes
1 answer
36 views
Why is my render black despite lights and camera being active?
This is going to sound like a noob question, because I am, but my renders are coming out completely black. I've googled and searched and adjusted accordingly but still nothing. My lights and camera ...
1 vote
1 answer
19 views
Make mesh stick to each other
I'm really new to blender and I'm wondering if there is a way to make two mesh objects stick to each other in order to get clean edges. I have used G in order to move them, but it is hard and time ...
3 votes
2 answers
158 views
Automatically repeat meshes on top of each other with geometry nodes
I'm learning Geometry Nodes and working on a setup where a mesh repeats endlessly on top of itself. That part is sorted, but I want the Z Offset to match the mesh's Z size so they snap perfectly ...
0 votes
0 answers
38 views
Blender 2.79 add-on for g3d import export [closed]
I have Blender 2.79. Could some kind soul reply with a link on this site to download the g3d version for 2.79, or reply with it in a zip. That would be neat. Any plugin version later than 2.79 will ...
2 votes
2 answers
96 views
Can't set white background via compositor
I turned on Cycles and rendered the cube with a transparent background Then in the compositor I connected a simple white color as the background via an "Alpha Over" node. But as a result ...
0 votes
1 answer
47 views
Why does the Boolean sometimes overlap?
Why does the Boolean on the left have the same topology, but overlapping and therefore poor shading? Second question: how to Clip and Merge in the Boolean modifier (like in other modifiers, like ...
0 votes
0 answers
39 views
Textures in Geometry Nodes not showing
I have applied a material to a mesh. It is the blue material shown in the first image below. The material has an associated texture, which you can see in the second image. However, this texture does ...
0 votes
0 answers
43 views
Blender 5.0 - Cycles Glass BSDF strange behavior, lines on the sides
There are no visible normal issues on the mesh, and it’s just a simple rectangular shape with an extra bevel to make the edges more realistic. But on the side walls, strange banding/layering appears ...
0 votes
1 answer
49 views
How do I make a neutral (midlevel = 0.500) displacement texture in Gimp or Krita?
I am unable to find the correct combination of color spaces, integer vs floating point, and color values to create in any of my available image editors either a .PNG or .EXR that produces zero (...
-1 votes
0 answers
15 views
Black areas where overlapping curve-based road geometry renders in Cycles (BLOSSM / OSM import)
I imported the city of Bielefeld into Blender using BLOSSM (OSM importer). All streets were imported as a single Curve object (thousands of road splines). They have a bevel to give them width. Problem:...
2 votes
1 answer
40 views
Added a cube and can't unlink it from the original piece
I am new to Blender, and I'm stuck on this. I tried adding a cube to make a hole of the correct size in the selected object, but I accidentally placed it at coordinates $(1,1,1)$. I've already made ...