Trending questions

3 votes
2 answers
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I'm working on a toaster model and can't quite figure out the best way to proceed with one of the elements. I'm trying to model the top of this toaster: What is the best method to connect the four ...
Ratthew's user avatar
  • 127
6 votes
0 answers
47 views

so here's my challenge I'm facing. I'm trying to scale a voroni texture in different areas to get the common desired effect where you have small and large "bubbles" that populate the surface....
Default Cube's user avatar
0 votes
1 answer
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Since Blender 5.0 it seems the option to disable tiling when rendering has been removed and is now always on. That itself is not really a problem as you can choose a tile size large enough so it still ...
NervEasy's user avatar
2 votes
1 answer
206 views

I installed the Jiggle Physics addon: But the Global Jiggle Utilities is not working? What did I do wrong? I expect it to move like an IK rig like in this video. Or is this the right addon to use? On ...
Megan Love's user avatar
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0 votes
1 answer
36 views

This is going to sound like a noob question, because I am, but my renders are coming out completely black. I've googled and searched and adjusted accordingly but still nothing. My lights and camera ...
Michael's user avatar
  • 187
1 vote
1 answer
19 views

I'm really new to blender and I'm wondering if there is a way to make two mesh objects stick to each other in order to get clean edges. I have used G in order to move them, but it is hard and time ...
Kristall1257's user avatar
3 votes
2 answers
158 views

I'm learning Geometry Nodes and working on a setup where a mesh repeats endlessly on top of itself. That part is sorted, but I want the Z Offset to match the mesh's Z size so they snap perfectly ...
Hugo Almeida's user avatar
0 votes
0 answers
38 views

I have Blender 2.79. Could some kind soul reply with a link on this site to download the g3d version for 2.79, or reply with it in a zip. That would be neat. Any plugin version later than 2.79 will ...
Spinnr's user avatar
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2 votes
2 answers
96 views

I turned on Cycles and rendered the cube with a transparent background Then in the compositor I connected a simple white color as the background via an "Alpha Over" node. But as a result ...
arachnoden's user avatar
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0 votes
1 answer
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Why does the Boolean on the left have the same topology, but overlapping and therefore poor shading? Second question: how to Clip and Merge in the Boolean modifier (like in other modifiers, like ...
blenduser's user avatar
  • 418
0 votes
0 answers
39 views

I have applied a material to a mesh. It is the blue material shown in the first image below. The material has an associated texture, which you can see in the second image. However, this texture does ...
Hugo Almeida's user avatar
0 votes
0 answers
43 views

There are no visible normal issues on the mesh, and it’s just a simple rectangular shape with an extra bevel to make the edges more realistic. But on the side walls, strange banding/layering appears ...
Dávid Csákvári's user avatar
0 votes
1 answer
49 views

I am unable to find the correct combination of color spaces, integer vs floating point, and color values to create in any of my available image editors either a .PNG or .EXR that produces zero (...
user69136's user avatar
-1 votes
0 answers
15 views

I imported the city of Bielefeld into Blender using BLOSSM (OSM importer). All streets were imported as a single Curve object (thousands of road splines). They have a bevel to give them width. Problem:...
manu's user avatar
  • 39
2 votes
1 answer
40 views

I am new to Blender, and I'm stuck on this. I tried adding a cube to make a hole of the correct size in the selected object, but I accidentally placed it at coordinates $(1,1,1)$. I've already made ...
SampleBample's user avatar

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