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improved technique and format
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  1. Apply the modifier to make the data real
  2. Enter edit mode on the object and press P > Separate by loose parts
  3. Select all separated objects and press Shift+Ctrl+Alt > Origin to Geometry

This will make each piece an individual object with the origin located at the origin of the original object. Now you can manipulate them as you wish.

Note: Original object has to be one mesh. If original object consists from more parts (like Monkey head + 2eyes) you will have to connect them together by simple edge.