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Timeline for Sandbox for Proposed Challenges

Current License: CC BY-SA 3.0

22 events
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Oct 13, 2017 at 17:27 comment added Gryphon @Alex Are you still working on this?
Sep 14, 2017 at 22:20 history edited totallyhuman CC BY-SA 3.0
added 4 characters in body
Jun 9, 2017 at 16:53 comment added user58826 Are you still developing this?
Aug 2, 2015 at 18:05 comment added The_Basset_Hound I'd enjoy this o.o
May 6, 2015 at 21:15 history wiki removed Martin EnderMod
May 3, 2015 at 15:37 history made wiki Post Made Community Wiki by Martin EnderMod
Mar 7, 2015 at 8:03 comment added Manuel Allenspach @Alex Cool, looking forward to the challenge:)
Mar 6, 2015 at 22:33 comment added Alex @Manu Yes, but I haven't been able to work on it for a rather long while.
Mar 6, 2015 at 10:22 comment added Manuel Allenspach @Alex Are you still developing this?
Nov 25, 2014 at 15:45 comment added archaephyrryx It's up to you whether to go that route or not, but in general consider pathological cases (edge cases) to see what those would lead to. If certain cases have consequences that you did not intend to be possible or are not acceptable to you, you may want to modify the conditions; if they are intended or permissible/acceptable, you may want to leave the conditions unmodified. Also, you should consider the question as to whether defense can be negative, and examine the consequences of having negative defense.
Nov 23, 2014 at 23:50 comment added Alex @archaephyrryx So do you think disallowing stats above +20 would be a good idea in that case?
Nov 19, 2014 at 0:13 comment added archaephyrryx Can't you just min-max with -10 ranged, -10 area, -9 const, +1 melee, +40 defense just tank an enemy until it dies? Even +35 attack would still deal no damage against +40 defense, even with a roll of 5. If this is allowed and not patched, I preemptively claim this solution for myself.
Sep 4, 2014 at 21:28 history post merged (destination)
Aug 27, 2014 at 1:47 history post merged (destination)
Jul 11, 2014 at 1:36 history edited Alex CC BY-SA 3.0
Clarified rules
Jul 8, 2014 at 17:49 history edited Alex CC BY-SA 3.0
Fixed problem in sample code
Jun 18, 2014 at 18:48 comment added Alex @githubphagocyte Yes, they will only know what is visible.
Jun 18, 2014 at 0:48 comment added trichoplax is on Codidact now Will the current number of surviving players be provided to the player each turn, or will the player just have to work with what is visible from the current position?
Jun 15, 2014 at 13:23 comment added Martin Ender I don't know. If there are 5 participants, I might try to hunt for dragons and kill as many as possible. If there are 50 participants, it's unlikely that I'll meet any of them anyway, so I might be able to ignore them completely in my bot. I think the strategies might well differ depending on the monsters/bots ratio.
Jun 15, 2014 at 13:06 comment added Alex @m.buettner Yes, the effect of the area attack is a 5x5 square (but of course, you don't hit yourself). The sight ranges of all monsters are the same as yours. And there is only one of each bot participating in a game, so there won't really be a difference.
Jun 15, 2014 at 8:41 comment added Martin Ender That sounds very nice. Just to clarify, the area of effect of the area attack is a 5x5 square and the range attack can target any entity I see? Do the chasing monsters stop chasing me when I don't see them anymore? And a fixed arena size might be problematic, because it makes a vastly different game depending on how many participants there are.
Jun 15, 2014 at 1:18 history answered Alex CC BY-SA 3.0