Timeline for Sandbox for Proposed Challenges
Current License: CC BY-SA 3.0
22 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 13, 2017 at 17:27 | comment | added | Gryphon | @Alex Are you still working on this? | |
| Sep 14, 2017 at 22:20 | history | edited | totallyhuman | CC BY-SA 3.0 | added 4 characters in body |
| Jun 9, 2017 at 16:53 | comment | added | user58826 | Are you still developing this? | |
| Aug 2, 2015 at 18:05 | comment | added | The_Basset_Hound | I'd enjoy this o.o | |
| May 6, 2015 at 21:15 | history | wiki removed | Martin EnderMod | ||
| May 3, 2015 at 15:37 | history | made wiki | Post Made Community Wiki by Martin EnderMod | ||
| Mar 7, 2015 at 8:03 | comment | added | Manuel Allenspach | @Alex Cool, looking forward to the challenge:) | |
| Mar 6, 2015 at 22:33 | comment | added | Alex | @Manu Yes, but I haven't been able to work on it for a rather long while. | |
| Mar 6, 2015 at 10:22 | comment | added | Manuel Allenspach | @Alex Are you still developing this? | |
| Nov 25, 2014 at 15:45 | comment | added | archaephyrryx | It's up to you whether to go that route or not, but in general consider pathological cases (edge cases) to see what those would lead to. If certain cases have consequences that you did not intend to be possible or are not acceptable to you, you may want to modify the conditions; if they are intended or permissible/acceptable, you may want to leave the conditions unmodified. Also, you should consider the question as to whether defense can be negative, and examine the consequences of having negative defense. | |
| Nov 23, 2014 at 23:50 | comment | added | Alex | @archaephyrryx So do you think disallowing stats above +20 would be a good idea in that case? | |
| Nov 19, 2014 at 0:13 | comment | added | archaephyrryx | Can't you just min-max with -10 ranged, -10 area, -9 const, +1 melee, +40 defense just tank an enemy until it dies? Even +35 attack would still deal no damage against +40 defense, even with a roll of 5. If this is allowed and not patched, I preemptively claim this solution for myself. | |
| Sep 4, 2014 at 21:28 | history | post merged (destination) | |||
| Aug 27, 2014 at 1:47 | history | post merged (destination) | |||
| Jul 11, 2014 at 1:36 | history | edited | Alex | CC BY-SA 3.0 | Clarified rules |
| Jul 8, 2014 at 17:49 | history | edited | Alex | CC BY-SA 3.0 | Fixed problem in sample code |
| Jun 18, 2014 at 18:48 | comment | added | Alex | @githubphagocyte Yes, they will only know what is visible. | |
| Jun 18, 2014 at 0:48 | comment | added | trichoplax is on Codidact now | Will the current number of surviving players be provided to the player each turn, or will the player just have to work with what is visible from the current position? | |
| Jun 15, 2014 at 13:23 | comment | added | Martin Ender | I don't know. If there are 5 participants, I might try to hunt for dragons and kill as many as possible. If there are 50 participants, it's unlikely that I'll meet any of them anyway, so I might be able to ignore them completely in my bot. I think the strategies might well differ depending on the monsters/bots ratio. | |
| Jun 15, 2014 at 13:06 | comment | added | Alex | @m.buettner Yes, the effect of the area attack is a 5x5 square (but of course, you don't hit yourself). The sight ranges of all monsters are the same as yours. And there is only one of each bot participating in a game, so there won't really be a difference. | |
| Jun 15, 2014 at 8:41 | comment | added | Martin Ender | That sounds very nice. Just to clarify, the area of effect of the area attack is a 5x5 square and the range attack can target any entity I see? Do the chasing monsters stop chasing me when I don't see them anymore? And a fixed arena size might be problematic, because it makes a vastly different game depending on how many participants there are. | |
| Jun 15, 2014 at 1:18 | history | answered | Alex | CC BY-SA 3.0 |