Timeline for Sandbox for Proposed Challenges
Current License: CC BY-SA 3.0
19 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 17, 2020 at 9:03 | history | edited | CommunityBot | Commonmark migration | |
| Apr 26, 2018 at 19:16 | comment | added | mbomb007 | @Beefster Because that's how it was in the original game. It would take much longer to play if they were +1/-1. And their value difference is 1 (3 - |-2|) so all lengths are still possible. This makes it so that red apples are actually sometimes useful in practice, because if you get a few too many blues, you may want to shrink yourself. They are not there to simply be avoided. | |
| Apr 26, 2018 at 18:42 | comment | added | Beefster | Am I the only one who is amused by the snake game being implemented in Python?... And for something more on topic, is there any particular reason you chose +3 and -2 for blues and reds, respectively? I think +1 and -1 might be appropriate. | |
| Apr 26, 2018 at 15:20 | history | edited | mbomb007 | CC BY-SA 3.0 | added 11 characters in body |
| Apr 26, 2018 at 13:22 | history | edited | mbomb007 | CC BY-SA 3.0 | added 54 characters in body |
| Apr 26, 2018 at 4:14 | comment | added | N. Virgo | Ah sorry, I saw "Scoring TBD, but will likely be something like +100 per win, +10 per death on your snake (someone ran into you), -10 per death" but had missed the other part where it mentions apples. | |
| Apr 26, 2018 at 3:48 | comment | added | mbomb007 | The controller seems to be almost finished other than testing and scoring. I may need to look at timing as well. And if someone can look at improving performance, that'd be great, because [fastest-code] doesn't come naturally to me. There's probably a bunch of duplicated data that could maybe be reused. | |
| Apr 26, 2018 at 3:43 | history | edited | mbomb007 | CC BY-SA 3.0 | Scoring suggestions |
| Apr 26, 2018 at 3:33 | comment | added | mbomb007 | @Nathaniel Both snakes die in a head-on collision. Also, I am pretty sure I have a TODO comment in the controller for scoring apples. I just haven't figured out what sort of weights to give them. I'll edit into the post that scoring suggestions would be helpful. Perhaps length could be scored? Idk, that's probably something to experiment with after the controller is finished. | |
| Apr 26, 2018 at 1:39 | comment | added | N. Virgo | Also, it might be an idea to let apples have an influence on score, to encourage longer snakes. (I realise there is already an incentive to become long, because other snakes are more likely to die by hitting you. This will be stronger when there are more than 2 players. But it's hard to say whether that advantage is strong enough to outweigh the advantage of being small so that you can avoid things more easily, or of just ignoring apples entirely.) | |
| Apr 26, 2018 at 1:37 | comment | added | N. Virgo | What happens in a head-on collision? | |
| Apr 25, 2018 at 22:03 | history | edited | mbomb007 | CC BY-SA 3.0 | I worked on the controller some more. |
| Jan 25, 2017 at 22:59 | history | edited | mbomb007 | CC BY-SA 3.0 | added 12 characters in body |
| Jan 19, 2017 at 21:22 | history | edited | mbomb007 | CC BY-SA 3.0 | added 78 characters in body |
| Jan 19, 2017 at 21:15 | history | edited | mbomb007 | CC BY-SA 3.0 | added 78 characters in body |
| Dec 12, 2016 at 17:32 | history | edited | mbomb007 | CC BY-SA 3.0 | added 5 characters in body |
| Jun 5, 2015 at 22:19 | comment | added | trichoplax is on Codidact now | I like the idea of players receiving several input types, so they can choose which to use, or use different types at different times, or mix them, as suits them best. For example, a list of every cell in the arena, and a list of every deadly cell (bodies of yourself and others) and separate lists of the individual snakes bodies, and apples and poison apples. | |
| Jun 5, 2015 at 21:20 | history | edited | mbomb007 | CC BY-SA 3.0 | added 278 characters in body |
| Jun 5, 2015 at 21:11 | history | answered | mbomb007 | CC BY-SA 3.0 |