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#TI-BASIC, 71 70

TI-BASIC, 71 70

1->A 1->B 1->C 1->D While 1 ClrHome Output(B,A,0 A+C->A B+D->B If A<2 or A>15 ~C->C If B<2 or B>7 ~D->D End 

Quite literal translation, I wouldn't be surprised if there are tricks to make it smaller.

The screen is 16x8 and 1-indexed so the constants are different.

~ is the SourceCoder way to write the negation symbol.

gif of bouncing O

It looks smoother on hardware.

#TI-BASIC, 71 70

1->A 1->B 1->C 1->D While 1 ClrHome Output(B,A,0 A+C->A B+D->B If A<2 or A>15 ~C->C If B<2 or B>7 ~D->D End 

Quite literal translation, I wouldn't be surprised if there are tricks to make it smaller.

The screen is 16x8 and 1-indexed so the constants are different.

~ is the SourceCoder way to write the negation symbol.

gif of bouncing O

It looks smoother on hardware.

TI-BASIC, 71 70

1->A 1->B 1->C 1->D While 1 ClrHome Output(B,A,0 A+C->A B+D->B If A<2 or A>15 ~C->C If B<2 or B>7 ~D->D End 

Quite literal translation, I wouldn't be surprised if there are tricks to make it smaller.

The screen is 16x8 and 1-indexed so the constants are different.

~ is the SourceCoder way to write the negation symbol.

gif of bouncing O

It looks smoother on hardware.

Changed outputting the O to a 0 (zero) because it was said to be allowed in comments
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#TI-BASIC, 7171 70

1->A 1->B 1->C 1->D While 1 ClrHome Output(B,A,"O0 A+C->A B+D->B If A<2 or A>15 ~C->C If B<2 or B>7 ~D->D End 

Quite literal translation, I wouldn't be surprised if there are tricks to make it smaller.

The screen is 16x8 and 1-indexed so the constants are different.

~ is the SourceCoder way to write the negation symbol.

gif of bouncing O

It looks smoother on hardware.

#TI-BASIC, 71

1->A 1->B 1->C 1->D While 1 ClrHome Output(B,A,"O A+C->A B+D->B If A<2 or A>15 ~C->C If B<2 or B>7 ~D->D End 

Quite literal translation, I wouldn't be surprised if there are tricks to make it smaller.

The screen is 16x8 and 1-indexed so the constants are different.

~ is the SourceCoder way to write the negation symbol.

gif of bouncing O

It looks smoother on hardware.

#TI-BASIC, 71 70

1->A 1->B 1->C 1->D While 1 ClrHome Output(B,A,0 A+C->A B+D->B If A<2 or A>15 ~C->C If B<2 or B>7 ~D->D End 

Quite literal translation, I wouldn't be surprised if there are tricks to make it smaller.

The screen is 16x8 and 1-indexed so the constants are different.

~ is the SourceCoder way to write the negation symbol.

gif of bouncing O

It looks smoother on hardware.

added 114 characters in body
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user555045
  • 1.4k
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#TI-BASIC, 71

1->A 1->B 1->C 1->D While 1 ClrHome Output(B,A,"O A+C->A B+D->B If A<2 or A>15 ~C->C If B<2 or B>7 ~D->D End 

Quite literal translation, I wouldn't be surprised if there are tricks to make it smaller.

The screen is 16x8 and 1-indexed so the constants are different.

~ is the SourceCoder way to write the negation symbol.

gif of bouncing O

It looks smoother on hardware.

#TI-BASIC, 71

1->A 1->B 1->C 1->D While 1 ClrHome Output(B,A,"O A+C->A B+D->B If A<2 or A>15 ~C->C If B<2 or B>7 ~D->D End 

Quite literal translation, I wouldn't be surprised if there are tricks to make it smaller.

The screen is 16x8 and 1-indexed so the constants are different.

~ is the SourceCoder way to write the negation symbol.

#TI-BASIC, 71

1->A 1->B 1->C 1->D While 1 ClrHome Output(B,A,"O A+C->A B+D->B If A<2 or A>15 ~C->C If B<2 or B>7 ~D->D End 

Quite literal translation, I wouldn't be surprised if there are tricks to make it smaller.

The screen is 16x8 and 1-indexed so the constants are different.

~ is the SourceCoder way to write the negation symbol.

gif of bouncing O

It looks smoother on hardware.

Source Link
user555045
  • 1.4k
  • 9
  • 13
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