Timeline for King of the Ziggurat
Current License: CC BY-SA 4.0
9 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 20, 2022 at 18:45 | comment | added | Seggan | Never mind, I got a bit confused | |
| Apr 20, 2022 at 18:03 | comment | added | des54321 | I suppose that would function the same @Seggan, but I dont think I see what you mean by the case of random number being 0 not moving me? .nextInt(2) Will return 0 or 1, and I handle both switch cases | |
| Apr 20, 2022 at 16:54 | comment | added | Seggan | You can replace the entire content of moveRand2 with move(ThreadLocalRandom.current().nextBoolean() ? A : B) unless you want the case of the random number being 0 not moving you | |
| Apr 20, 2022 at 3:25 | comment | added | des54321 | @Pyautogui however, I did run a few simple tests just now, changing the limits from 10 to 30, and 15 did seem to work a bit better than any other multiple of 5 | |
| Apr 20, 2022 at 3:19 | comment | added | Qaziquza | Got it. Makes sense! I basically picked my constants at random as well. Just wondering if you had a rationale. | |
| Apr 20, 2022 at 3:11 | comment | added | des54321 | I'll be honest @Pyautogui, I didn't really optimize it that much, I picked 15 as a pretty random value, it might well perform better at higher values, but I didn't feel like testing that | |
| Apr 20, 2022 at 3:06 | comment | added | Qaziquza | Wow, that is a very aggressive bot! Awfully trigger happy, even when it is rather weak. How did you figure 15 to be the optimal fighting threshold? | |
| Apr 20, 2022 at 2:51 | comment | added | jezza_99 | +1 purely for the meme reference | |
| Apr 20, 2022 at 2:27 | history | answered | des54321 | CC BY-SA 4.0 |