Timeline for Survival Game - Create Your Wolf
Current License: CC BY-SA 3.0
168 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 17, 2020 at 9:04 | history | edited | CommunityBot | Commonmark migration | |
| Oct 11, 2018 at 13:56 | comment | added | kepe | Oh, nevermind, I just looked at the date it was posted | |
| Oct 11, 2018 at 13:55 | comment | added | kepe | Is this still being updated? | |
| S Oct 27, 2017 at 3:30 | history | suggested | RamenChef | CC BY-SA 3.0 | block comments so that the closing brace isn't commented |
| Oct 27, 2017 at 2:49 | review | Suggested edits | |||
| S Oct 27, 2017 at 3:30 | |||||
| Oct 26, 2017 at 19:59 | history | edited | Rainbolt | CC BY-SA 3.0 | Clarify how empty tiles are represented |
| Oct 26, 2017 at 15:50 | comment | added | Rainbolt | @RamenChef You get disqualified for not following instructions. See the requirement "Must return a Move." Unfortunately, null is not a Move. Here's proof. | |
| Oct 26, 2017 at 14:09 | comment | added | RamenChef | So what happens if move() returns null? | |
| Apr 13, 2017 at 12:39 | history | edited | CommunityBot | replaced http://codegolf.stackexchange.com/ with https://codegolf.stackexchange.com/ | |
| May 23, 2016 at 5:13 | comment | added | Arjun | How mannered animals they are! They don't believe in violence. :D | |
| May 2, 2016 at 23:46 | answer | added | Solomon Ucko | timeline score: 2 | |
| Apr 30, 2016 at 2:33 | answer | added | hyperneutrino♦ | timeline score: 1 | |
| Apr 28, 2016 at 22:54 | answer | added | Solomon Ucko | timeline score: 1 | |
| Apr 28, 2016 at 22:49 | answer | added | Solomon Ucko | timeline score: 1 | |
| Sep 8, 2015 at 13:00 | comment | added | Rainbolt | @huseyintugrulbuyukisik Read the section labelled "Getting Started and Testing Instructions" and try to follow the instructions. If you get stuck, then I will be more than happy to help you get the project running on your computer. | |
| Sep 5, 2015 at 20:00 | comment | added | huseyin tugrul buyukisik | Does this run on my computer? So can I use my gpu-accelerated simulator for my wolf to foresee actions quicker? | |
| Jan 8, 2015 at 18:55 | comment | added | Rainbolt | @TheBestOne Of course. Everyone can name their wolf "Wolf" if they want to. | |
| Jan 8, 2015 at 18:30 | comment | added | TheNumberOne | Am I allowed to name my wolf "Wolf"? | |
| Oct 16, 2014 at 21:11 | vote | accept | Rainbolt | ||
| May 13, 2014 at 17:15 | comment | added | mleko | Hey, my wolf is no-hold capable. You only need to comment hold line in movemap. | |
| May 13, 2014 at 15:08 | history | edited | Rainbolt | CC BY-SA 3.0 | deleted 295 characters in body |
| May 13, 2014 at 15:00 | answer | added | mleko | timeline score: 2 | |
| May 7, 2014 at 13:38 | comment | added | cjfaure | @Rusher Oooohhhh. I like Python's more though xD | |
| May 7, 2014 at 13:05 | comment | added | Rainbolt | @Trimsty It's intimidating at first, but then you realize that you can hook a Scanner to a File, a String, a Stream, or to STDIN and it becomes easy. And you construct a File like File f = new File(path);. Easy right? | |
| May 7, 2014 at 9:14 | comment | added | cjfaure | I'd really like to participate and build an epic collaborative wolf, but Java file io intimidates me ;_; | |
| Apr 29, 2014 at 7:53 | comment | added | Trent | @Rusher Surprisingly harder than expected. I thought my algorithm was decent enough that I could just remove HOLD and be good to go...no such luck, it performs terribly! | |
| Apr 28, 2014 at 13:59 | comment | added | Rainbolt | @FizzBuzz I added your suggestion for a side challenge to the bottom of the post. | |
| Apr 28, 2014 at 13:58 | history | edited | Rainbolt | CC BY-SA 3.0 | Added side challenge |
| Apr 26, 2014 at 9:00 | comment | added | Trent | @Rusher Since the most successful wolves rely on HOLD, I think it would be pretty interesting to take it out, maybe as a side challenge? | |
| Apr 26, 2014 at 3:17 | answer | added | Trent | timeline score: 3 | |
| Apr 23, 2014 at 4:01 | history | edited | Rainbolt | CC BY-SA 3.0 | added 199 characters in body |
| Apr 22, 2014 at 22:35 | comment | added | Rainbolt | @MatthewMMorrow Tonight. Will package the java only wolves (the rest can be added manually and all require additional downloads anyway). Will create a new sheet as requested. | |
| Apr 22, 2014 at 20:27 | comment | added | MatthewMMorrow | @Rusher, ETA for scoreboard update? Can you make a new sheet with the date so we can track changes over time? Still packaging those wolves and game update? | |
| Apr 22, 2014 at 16:31 | answer | added | Averroes | timeline score: 2 | |
| Apr 20, 2014 at 7:47 | answer | added | MatthewMMorrow | timeline score: 9 | |
| Apr 15, 2014 at 14:43 | answer | added | mike32 | timeline score: 7 | |
| Apr 15, 2014 at 12:19 | answer | added | 14mRh4X0r | timeline score: 15 | |
| Apr 15, 2014 at 11:57 | answer | added | mackthehobbit | timeline score: 3 | |
| S Apr 14, 2014 at 14:08 | history | bounty ended | Geobits | ||
| S Apr 14, 2014 at 14:08 | history | notice removed | Geobits | ||
| Apr 13, 2014 at 23:18 | answer | added | Aitor Gonzalez | timeline score: 3 | |
| Apr 11, 2014 at 23:26 | answer | added | Brian | timeline score: 2 | |
| Apr 11, 2014 at 20:09 | answer | added | Uday Shankar | timeline score: 5 | |
| Apr 11, 2014 at 18:06 | answer | added | Sconibulus | timeline score: 7 | |
| Apr 11, 2014 at 16:10 | comment | added | Tim Seguine | Okay, sounds good. I just figured since you already did the work of incorporating ~40 wolves into the project, it would make it easier for people to test without having to duplicate that work. | |
| Apr 11, 2014 at 15:49 | comment | added | Rainbolt | @TimSeguine Sure, when I get around to it. I have a MTG tournament this weekend so possibly Sunday or Monday evening? Anyway, to even run it you'll have to download Mono, Rscript, Node.js, compile some stuff by hand, and then cross your fingers and hope it works. I might also post a version that only includes Java wolves that you can simply download and run, and a version that has colors if the author allows me to steal his code. I'm also going to increase the number of trials and include some actual statistics in the spreadsheet. | |
| Apr 11, 2014 at 15:25 | comment | added | Tim Seguine | Would it be possible to put the version you are using to generate the scoreboard on the google drive (i.e. the one with all of the current wolf classes)? | |
| Apr 11, 2014 at 14:15 | comment | added | Rainbolt | @TimSeguine The way Stack Exchange identifies links is with constructs like [1], [2], [3], etc. When I edited the links in my post, it also changed my indices. I think it's a bug. Anyway, I fixed it. | |
| Apr 11, 2014 at 14:14 | history | edited | Rainbolt | CC BY-SA 3.0 | edited body |
| Apr 11, 2014 at 14:10 | comment | added | Tim Seguine | Your explanation of the surroundings matrix doesn't make any sense. If it is a zero indexed 3x3 matrix, how can it have indices larger than 2? | |
| Apr 11, 2014 at 7:23 | comment | added | Averroes | Unnoficial codegolf score: Surviving rate / Bytes of code | |
| Apr 11, 2014 at 4:47 | comment | added | justhalf | Why are there two "MimicWolf" in the Google Drive scoreboard? | |
| Apr 11, 2014 at 4:24 | history | edited | Rainbolt | CC BY-SA 3.0 | added 116 characters in body |
| Apr 11, 2014 at 4:17 | history | edited | Rainbolt | CC BY-SA 3.0 | added 116 characters in body |
| Apr 11, 2014 at 1:22 | answer | added | BurntPizza | timeline score: 11 | |
| Apr 10, 2014 at 21:44 | answer | added | geoand | timeline score: 4 | |
| Apr 10, 2014 at 17:36 | answer | added | talmobi | timeline score: 14 | |
| Apr 10, 2014 at 17:09 | answer | added | OroshiX | timeline score: 4 | |
| Apr 10, 2014 at 16:28 | comment | added | Averroes | @Rusher StoneEatingWolf updated | |
| Apr 10, 2014 at 16:21 | answer | added | Runer112 | timeline score: 23 | |
| Apr 10, 2014 at 12:36 | answer | added | justhalf | timeline score: 12 | |
| Apr 10, 2014 at 11:08 | answer | added | OlivierTheOlive | timeline score: 12 | |
| Apr 10, 2014 at 7:45 | comment | added | Justin | Here are evaluations of the Java wolves when we increase the number of lions: chat.stackexchange.com/transcript/message/14837457#14837457 | |
| Apr 10, 2014 at 6:21 | answer | added | Justin | timeline score: 6 | |
| Apr 10, 2014 at 3:06 | answer | added | Justin | timeline score: 12 | |
| Apr 9, 2014 at 21:21 | comment | added | Moogie | @Rusher Thanks for the welcome :) Please do not take offence at my comment. I have had lots of fun! | |
| Apr 9, 2014 at 20:57 | comment | added | Rainbolt | @Moogie The competition is what it is, and changing it invalidate the 32 submissions already posted. Let's just say we learned how to make an even better challenge next time. Also, welcome to Code Golf! | |
| Apr 9, 2014 at 20:54 | comment | added | Moogie | @Geobits I would suggest keeping the rules very simple like this competition as that sparks creativity. However one change I would like that would have made the wolves behaviour more interesting is to have a concept of a "health" per animal so that attacking can be strategic and not a thing to avoid as it is in this competition. | |
| Apr 9, 2014 at 18:26 | answer | added | Herjan | timeline score: 48 | |
| Apr 9, 2014 at 18:17 | answer | added | Manuel Allenspach | timeline score: 9 | |
| Apr 9, 2014 at 17:59 | answer | added | dtcarls | timeline score: 11 | |
| Apr 9, 2014 at 15:58 | answer | added | user20151 | timeline score: 6 | |
| Apr 9, 2014 at 14:46 | comment | added | Zibbobz | I am so starting on my wolf once I get home. I'm thinking of a Wolf that instinctually runs away from everything, unless someone's already done that. | |
| Apr 9, 2014 at 13:04 | comment | added | Geobits | @Averroes I'm working on something like that, but will be waiting until the current competitions die down some before posting. | |
| Apr 9, 2014 at 12:58 | comment | added | Doorknob | @Rusher So, you're not including CamoWolf? -_- It's not against the rules, and you can't just say "I don't like this one so I'm not including it"... | |
| Apr 9, 2014 at 10:48 | comment | added | Averroes | It seems that the surviving wolves are the ones that avoid encounters with other wolves and lions. I think it would be great to do some other king of the hill challenge similar to this but adding sheeps (that can breed if the encounter instead of kill themselves) and wolves that actual have to hunt them down to survive. Wolves that don't hunt starve and die. | |
| Apr 9, 2014 at 6:29 | answer | added | justhalf | timeline score: 27 | |
| Apr 9, 2014 at 2:08 | answer | added | puggsoy | timeline score: 21 | |
| Apr 9, 2014 at 0:49 | answer | added | Zaq | timeline score: 4 | |
| Apr 9, 2014 at 0:31 | comment | added | Sahar Rabinoviz | @Rusher Updated MimicWolf, I should be able to double my max with this update ^^ | |
| Apr 8, 2014 at 22:00 | answer | added | Averroes | timeline score: 4 | |
| Apr 8, 2014 at 21:36 | comment | added | Averroes | @Rusher Updated Stone Eating Wolf. Please use updated version :) | |
| Apr 8, 2014 at 19:57 | comment | added | Sheph | As a helper to those confused. If given an enum Cell with the following members (in order){TOP_LEFT,TOP,TOP_RIGHT,LEFT,MID,RIGHT,BOT_LEFT,BOT,_BOT_RIGHT;}, you can derive the character of a given position using the enum with the function: char get(Cell c) {int x = c.ordinal()%3; int y = c.ordinal()/3; return surroundings[y][x];} | |
| Apr 8, 2014 at 19:04 | comment | added | Rainbolt | @Runer112 I had to dig into my code before finding out that you are correct! I'll fix it (although I doubt it will change much for the suicidal wolves), add the newest submissions, upload the updated project files, and post new results sometime in the next couple of days. | |
| Apr 8, 2014 at 18:54 | comment | added | Runer112 | @Rusher I've got you this time! If both animals in a fight choose to commit suicide, I would think both shouhd die. But currently it's classified as a tie and only one randomly chosen one dies. :P | |
| Apr 8, 2014 at 17:58 | answer | added | user3188175 | timeline score: 8 | |
| Apr 8, 2014 at 16:37 | comment | added | Rainbolt | @Runer112 As long as you are pointing out flaws in good faith, don't be discouraged from challenging the design further. It obviously isn't perfect. The particular concern you came up with is even related to a bug of one of the biggest Java games of all time - minecraft.gamepedia.com/South-East_rule | |
| Apr 8, 2014 at 16:30 | comment | added | Runer112 | @Rusher It sounds like I'm just being really stupid today... All my doubts about your design have been ill-founded. Looks like your design has been great all along! And I've been having a lot of fun trying to make a decent wolf for myself. | |
| Apr 8, 2014 at 16:27 | comment | added | Rainbolt | @Runer112 Surroundings reported reflect the board as it was before ANYONE moved. I make a brand new game board every iteration, but I pull surroundings from the old board. After every move has been made, I just replace the old board with the new one, and then collapse the cells. I even took care of the cases where 3 or 4 Animals land on the same cell. It wouldn't be fair if the first Animal had to fight everyone, so fighters are selected randomly until only one remains. | |
| Apr 8, 2014 at 16:25 | comment | added | Runer112 | @Rusher Also, a slight concern. Right now, animal surroundings are undated immediately before that animal moves, meaning that the surroundings reported will reflect the new positions of animals that have already moved that tick. However, this behavior means that there may be multiple animals on one spot, and (I think?) you resolve this by choosing to show the animal that was there first. Is this ideal? If not, one way to possibly improve it might be to modify the choosing logic to choose the "most dangerous" animal. Another way might be to update all surroundings, and only then move animals. | |
| Apr 8, 2014 at 16:24 | comment | added | Runer112 | @Rusher Well, that was a math failure on my part. Ignore that completely, then. :) | |
| Apr 8, 2014 at 16:21 | comment | added | Rainbolt | @Runer112 Since you say it gets progressively worse close as it gets lower, we'll take n=1 submissions. sqrt(1+3)*20 gives us a 40*40 board size. That's 1600 cells. Fill 1600 cells with 100 each Wolves, Bears, Lions, and Stones, and that makes 400 Animals. 400 is exactly 25% of 1600. Where exactly did the math go wrong? | |
| Apr 8, 2014 at 16:09 | comment | added | Runer112 | @Rusher It seems you probably won't have to worry about it with the number of submissions coming in, but for numbers of submissions less than about 15, it would't be a great estimate, getting progressively worse with fewer submissions. | |
| Apr 8, 2014 at 14:55 | history | edited | Rainbolt | CC BY-SA 3.0 | added 11 characters in body |
| Apr 8, 2014 at 14:08 | history | edited | Rainbolt | CC BY-SA 3.0 | deleted 341 characters in body |
| Apr 8, 2014 at 14:02 | history | edited | Rainbolt | CC BY-SA 3.0 | added 36 characters in body |
| Apr 8, 2014 at 13:40 | comment | added | Rainbolt | @Ilya_Gazman I appreciate the suggestion, but I generally can't edit the rules after posting the challenge in a way that would affect answers already submitted. I can only add clarifications to the already existing rules (and hope I don't piss anyone off). | |
| Apr 8, 2014 at 13:33 | comment | added | Ilya Gazman | I notice that most of the wolfs fights ended to be psadorandom as there is more chances that it will be even, than victory. I suggest to edit the rules to include 3 breaking even attempts before using psadorandom victory, how ever it will make the lion much weaker so apply this rule only on wolfs fights. | |
| Apr 8, 2014 at 13:18 | comment | added | Rainbolt | @Runer112 Please provide a number of submissions where you think the math does not work out, and then I'll be able to help you. | |
| Apr 8, 2014 at 13:07 | comment | added | Runer112 | "Simulation begins at ~25% board capacity with 100 of each Animal pseudorandomly distributed across the board." Is the "~25%" part of that an artifact of old design? Although it may be a close estimate for certain numbers of species, it isn't for others, and just seems to add unnecessary (mis?)information. | |
| Apr 8, 2014 at 13:07 | comment | added | Rainbolt | @Asmageddon Second, if nothing else works, just create a new project and add the .java source files yourself to \yourproject\src`. I have mine separated into two folders -> \Wild\src\animals` and \Wild\src\wild. You could even copy and paste the code from the .java files. | |
| Apr 8, 2014 at 13:01 | comment | added | Rainbolt | @Asmageddon First, do you have JDK 8? If not, download it. If so, follow the instructions at this link to point NetBeans to the right Java platform. stackoverflow.com/a/6951067/3224483 | |
| Apr 8, 2014 at 12:58 | answer | added | Moogie | timeline score: 14 | |
| Apr 8, 2014 at 12:05 | answer | added | Solenya | timeline score: 11 | |
| Apr 8, 2014 at 10:57 | answer | added | Ilya Gazman | timeline score: 4 | |
| Apr 8, 2014 at 9:06 | comment | added | Llamageddon | Sort of expected this, installed NetBeans on Debian, downloaded the project, at first NetBeans refused to open it, I deleted nbproject directory like some people advised, now running the project is impossible. Ideas? | |
| S Apr 8, 2014 at 8:02 | history | suggested | justhalf | CC BY-SA 3.0 | Improve score table layout |
| Apr 8, 2014 at 8:00 | review | Suggested edits | |||
| S Apr 8, 2014 at 8:02 | |||||
| Apr 8, 2014 at 7:26 | answer | added | Ilya Gazman | timeline score: 5 | |
| Apr 8, 2014 at 4:25 | history | edited | Rainbolt | CC BY-SA 3.0 | added 618 characters in body |
| Apr 8, 2014 at 3:35 | comment | added | Rainbolt | @anorton It looks like johnchen902 modified the display to show his wolves in another color. Mine doesn't do that, but it should be a pretty easy tweak. | |
| Apr 8, 2014 at 2:03 | answer | added | Sahar Rabinoviz | timeline score: 12 | |
| Apr 8, 2014 at 1:23 | comment | added | Geobits | @anorton The default testing program includes a graphical output when run. It doesn't look exactly like johnchen902's, but it shows the position/species of each creature. Get it from the link in the OP's "Testing Instructions" section. | |
| Apr 7, 2014 at 23:50 | comment | added | apnorton | Is there a good graphical representation of the playing field that I'm just not seeing, or do I have to write one myself? (e.g. johnchen902's display) | |
| Apr 7, 2014 at 21:58 | answer | added | Sheph | timeline score: 7 | |
| Apr 7, 2014 at 21:16 | comment | added | Rainbolt | @user3188175 Yes. I messed up and included one line of code that requires Java 8. I blame the ever changing ArrayList syntax! | |
| Apr 7, 2014 at 21:15 | history | edited | Rainbolt | CC BY-SA 3.0 | edited body |
| Apr 7, 2014 at 21:13 | comment | added | Rainbolt | @Sheph Good question. I edited the "Tools" section to reflect your orientation on the board. | |
| Apr 7, 2014 at 21:12 | answer | added | Manuel Allenspach | timeline score: 24 | |
| Apr 7, 2014 at 21:08 | history | edited | Rainbolt | CC BY-SA 3.0 | added 113 characters in body |
| Apr 7, 2014 at 20:58 | comment | added | Sheph | What is the syntax for the surrounding char[][] array? By that I mean, assuming my character is in position 1,1, does Move.UP imply that I will move to position 0,1 or 1,0 or 1,2 or 2,1? It might be nice if this was explicitly stated. | |
| Apr 7, 2014 at 20:44 | comment | added | user3188175 | Does this need JDK 8? | |
| Apr 7, 2014 at 20:01 | comment | added | Jeremy Stein | If you want players to be able to run the program themselves to see the winner, you could ensure that everyone is using the same random number generator (in a deterministic order) and promise to seed it with a future random number. | |
| Apr 7, 2014 at 15:23 | review | Suggested edits | |||
| Apr 7, 2014 at 15:47 | |||||
| S Apr 7, 2014 at 13:59 | history | bounty started | Geobits | ||
| S Apr 7, 2014 at 13:59 | history | notice added | Geobits | Reward existing answer | |
| Apr 7, 2014 at 12:32 | answer | added | Averroes | timeline score: 12 | |
| Apr 7, 2014 at 11:32 | answer | added | Nikolopoulos | timeline score: 6 | |
| Apr 6, 2014 at 20:58 | answer | added | Manuel Allenspach | timeline score: 22 | |
| Apr 6, 2014 at 20:04 | comment | added | Andrew Gies | Wow this is awesome. I sense a whole new breed of computer gaming here haha. | |
| Apr 6, 2014 at 15:54 | answer | added | Toothbrush | timeline score: 6 | |
| Apr 6, 2014 at 15:51 | comment | added | Rainbolt | @m.buettner If they swap places, there is no fight. In other words, you don't "collide" halfway between cells. | |
| Apr 6, 2014 at 15:49 | comment | added | Rainbolt | @Kevin No foreseeable deadline. I will update this post with results as I learn how to compile them (I'm currently learning how to run an R program). If, in a few months, I get tired of updating it, I'll just slap a timer on it. | |
| Apr 6, 2014 at 14:40 | answer | added | Gareth | timeline score: 7 | |
| Apr 6, 2014 at 13:10 | answer | added | Ilya Gazman | timeline score: 3 | |
| Apr 6, 2014 at 8:18 | comment | added | Martin Ender | One more thing, just to clarify: if animals move through each other (i.e. swap places) there is no fight? | |
| Apr 6, 2014 at 4:34 | comment | added | Kevin | When is the deadline for entering? | |
| Apr 5, 2014 at 22:46 | comment | added | geoff | Ah, the nostalgia of intro programming courses | |
| Apr 5, 2014 at 22:37 | answer | added | recursion.ninja | timeline score: 24 | |
| Apr 5, 2014 at 19:53 | answer | added | Doorknob | timeline score: 48 | |
| Apr 5, 2014 at 18:00 | answer | added | user3094403 | timeline score: 5 | |
| Apr 5, 2014 at 17:15 | comment | added | Rainbolt | @ProgrammerDan MAP_SIZE bug fixed. All wolves should be able to access it now. It is inherited from Animal. Download the new controller from the same link in the question. | |
| Apr 5, 2014 at 16:02 | answer | added | Tim Seguine | timeline score: 12 | |
| Apr 5, 2014 at 15:09 | history | edited | Rainbolt | CC BY-SA 3.0 | added 175 characters in body |
| Apr 5, 2014 at 15:02 | comment | added | Rainbolt | @m.buettner Allowed. Go forth and build your hive-minded wolf. | |
| Apr 5, 2014 at 9:35 | comment | added | Martin Ender | @Rusher, I think some people are doing this already, but is inter-Wolf communication allowed via static members (within your own breed)? | |
| Apr 5, 2014 at 9:34 | comment | added | Martin Ender | @ProgrammerDan awesome! I think if I have to set up javac on my machine anyway, I might just write an answer in Java right away, though. But it's certainly helpful for people who don't know any Java at all. | |
| Apr 5, 2014 at 9:32 | answer | added | plannapus | timeline score: 12 | |
| Apr 5, 2014 at 6:27 | comment | added | ProgrammerDan | @m.buettner wrapper posted, ping me with questions on how to use, but if your language/interpreter of choice supports piped inputs and outputs, you are good to go. | |
| Apr 5, 2014 at 6:17 | answer | added | ProgrammerDan | timeline score: 53 | |
| Apr 5, 2014 at 5:32 | comment | added | Mukul Kumar | how about trees showing paper? | |
| Apr 5, 2014 at 5:01 | answer | added | johnchen902 | timeline score: 39 | |
| Apr 5, 2014 at 4:16 | comment | added | Geobits | To help testing, I modified your Game.toString() to use a StringBuilder instead of countless concats. It speeds things up dramatically(I also took out the sleep() in my copy). The mod is here on pastebin. | |
| Apr 5, 2014 at 0:17 | answer | added | undergroundmonorail | timeline score: 33 | |
| Apr 4, 2014 at 21:53 | comment | added | undergroundmonorail | "* You are provided with the size of the map in the following form: int MAP_SIZE" I'm having trouble figuring out how to use this. Netbeans says there's no instance of the string MAP_SIZE in any of the files in the project. | |
| Apr 4, 2014 at 21:12 | answer | added | boothby | timeline score: 167 | |
| Apr 4, 2014 at 20:05 | history | tweeted | twitter.com/#!/StackCodeGolf/status/452175041153998848 | ||
| Apr 4, 2014 at 20:04 | answer | added | Geobits | timeline score: 54 | |
| Apr 4, 2014 at 19:27 | comment | added | ProgrammerDan | @Rusher That sounds terrible. I could just community wiki my answer that contains the Wrapper. As for the compiler/interpreter issue, I suppose it'd be up to the submittee to provide you with clear instructions on usage, and if the instructions where unclear or too complex, you could reject the submission :) | |
| S Apr 4, 2014 at 19:26 | history | suggested | ProgrammerDan | CC BY-SA 3.0 | fixed the `Class[] classes` line, typo. |
| Apr 4, 2014 at 19:25 | comment | added | Rainbolt | @ProgrammerDan If it does not cripple the controller or force the tester (me) to download a compiler/interpreter for every submission, I will add your wrapper, and then community wiki the challenge so that I gain no more rep from it. I would be happy to see it work. | |
| Apr 4, 2014 at 19:17 | review | Suggested edits | |||
| S Apr 4, 2014 at 19:26 | |||||
| Apr 4, 2014 at 19:13 | comment | added | ProgrammerDan | @m.buettner I'm tempted to write a wrapper that would allow non-java submissions, if Rusher doesn't forbid me from doing so :D | |
| Apr 4, 2014 at 19:04 | comment | added | Rainbolt | @m.buettner Correct. Simulation starts with 100 of each Wolf submission (breed), 100 Stones, 100 Lions, and 100 Bears. | |
| Apr 4, 2014 at 19:03 | comment | added | Martin Ender | When you say "simulation begins ... with 100 of each animal"... does that mean 100 per "breed" of wolf? | |
| Apr 4, 2014 at 18:58 | history | edited | Rainbolt | CC BY-SA 3.0 | added 30 characters in body |
| Apr 4, 2014 at 18:53 | history | edited | Rainbolt | CC BY-SA 3.0 | added 30 characters in body |
| Apr 4, 2014 at 18:47 | history | asked | Rainbolt | CC BY-SA 3.0 |