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Timeline for Survival Game - Create Your Wolf

Current License: CC BY-SA 3.0

19 events
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Apr 11, 2014 at 16:35 comment added justhalf But I agree that this method is optimal if there is at most one other breed of wolves.
Apr 11, 2014 at 11:31 comment added Tim Seguine Reminds me of this: "A problem worthy of attack, proves its worth by fighting back!" - Paul Erdos
Apr 11, 2014 at 11:21 comment added Tim Seguine @justhalf yes, I have already realized what the problem is. My reasoning can only possibly work with a population that consist of at most one other kind of wolf. In such a case the other wolf's encounter rate will increase/decrease at roughly the same rate as mine. In the multi breed case however, any increase in my encounter rate will be averaged out among all of the other wolves, so mine will be proportionally larger. I am thinking of some sort of minimal way to fix this, but I have unfortunately other more important things to concentrate on at the moment.
Apr 11, 2014 at 6:31 comment added justhalf Why should this be optimal? I think the general consensus here is that it's better to hold, not to move unless threatened. You can see from the amount of Lions left after 1000 iterations, usually 0. The reason why moving is bad because we have more than two types of wolves, and so on average this wolf will encounter other wolves more often compared to those wolves that just stand still.
Apr 6, 2014 at 8:47 comment added Tim Seguine @johnchen902 thanks for the stats. I would have expected it to do better, if I am being honest. Maybe I can get it better with a bit of tweaking.
Apr 6, 2014 at 0:38 comment added johnchen902 I've test you wolf. Here is the statistic: Wion fight with EmoWolf 57 Wion fight with GatheringWolf 84 Wion fight with LazyWolf 71 Wion fight with Sheep 26
Apr 5, 2014 at 22:30 comment added Tim Seguine I am trying to think about a good way to deal with CamoWolf
S Apr 5, 2014 at 21:53 history suggested Rainbolt CC BY-SA 3.0
Added package line, Random import, and corrected "other" to "opponent" so it would compile.
Apr 5, 2014 at 21:53 review Suggested edits
S Apr 5, 2014 at 21:53
Apr 5, 2014 at 21:52 comment added Tim Seguine @Geobits I swapped out the attack logic. My suspicion is that maybe it was sometimes committing suicide.
Apr 5, 2014 at 21:48 history edited Tim Seguine CC BY-SA 3.0
added 148 characters in body
Apr 5, 2014 at 21:16 comment added Tim Seguine @Geobits I didn't really test it TBH. I guess I misunderstood one of the rules, made a mistake, or my random attack versus wolves isn't uniformly random.
Apr 5, 2014 at 18:08 comment added Geobits I honestly don't know why this does so poorly in my test runs. It sounds good on paper, but in practice it's pretty much on par with EmoWolf :(
Apr 5, 2014 at 16:43 history edited Tim Seguine CC BY-SA 3.0
added 4 characters in body
Apr 5, 2014 at 16:37 history edited Tim Seguine CC BY-SA 3.0
added 49 characters in body
Apr 5, 2014 at 16:29 history edited Tim Seguine CC BY-SA 3.0
added 49 characters in body
Apr 5, 2014 at 16:16 history edited Tim Seguine CC BY-SA 3.0
edited body
Apr 5, 2014 at 16:09 history edited Tim Seguine CC BY-SA 3.0
added 77 characters in body
Apr 5, 2014 at 16:02 history answered Tim Seguine CC BY-SA 3.0