Timeline for Survival Game - Create Your Wolf
Current License: CC BY-SA 3.0
19 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 11, 2014 at 16:35 | comment | added | justhalf | But I agree that this method is optimal if there is at most one other breed of wolves. | |
| Apr 11, 2014 at 11:31 | comment | added | Tim Seguine | Reminds me of this: "A problem worthy of attack, proves its worth by fighting back!" - Paul Erdos | |
| Apr 11, 2014 at 11:21 | comment | added | Tim Seguine | @justhalf yes, I have already realized what the problem is. My reasoning can only possibly work with a population that consist of at most one other kind of wolf. In such a case the other wolf's encounter rate will increase/decrease at roughly the same rate as mine. In the multi breed case however, any increase in my encounter rate will be averaged out among all of the other wolves, so mine will be proportionally larger. I am thinking of some sort of minimal way to fix this, but I have unfortunately other more important things to concentrate on at the moment. | |
| Apr 11, 2014 at 6:31 | comment | added | justhalf | Why should this be optimal? I think the general consensus here is that it's better to hold, not to move unless threatened. You can see from the amount of Lions left after 1000 iterations, usually 0. The reason why moving is bad because we have more than two types of wolves, and so on average this wolf will encounter other wolves more often compared to those wolves that just stand still. | |
| Apr 6, 2014 at 8:47 | comment | added | Tim Seguine | @johnchen902 thanks for the stats. I would have expected it to do better, if I am being honest. Maybe I can get it better with a bit of tweaking. | |
| Apr 6, 2014 at 0:38 | comment | added | johnchen902 | I've test you wolf. Here is the statistic: Wion fight with EmoWolf 57 Wion fight with GatheringWolf 84 Wion fight with LazyWolf 71 Wion fight with Sheep 26 | |
| Apr 5, 2014 at 22:30 | comment | added | Tim Seguine | I am trying to think about a good way to deal with CamoWolf | |
| S Apr 5, 2014 at 21:53 | history | suggested | Rainbolt | CC BY-SA 3.0 | Added package line, Random import, and corrected "other" to "opponent" so it would compile. |
| Apr 5, 2014 at 21:53 | review | Suggested edits | |||
| S Apr 5, 2014 at 21:53 | |||||
| Apr 5, 2014 at 21:52 | comment | added | Tim Seguine | @Geobits I swapped out the attack logic. My suspicion is that maybe it was sometimes committing suicide. | |
| Apr 5, 2014 at 21:48 | history | edited | Tim Seguine | CC BY-SA 3.0 | added 148 characters in body |
| Apr 5, 2014 at 21:16 | comment | added | Tim Seguine | @Geobits I didn't really test it TBH. I guess I misunderstood one of the rules, made a mistake, or my random attack versus wolves isn't uniformly random. | |
| Apr 5, 2014 at 18:08 | comment | added | Geobits | I honestly don't know why this does so poorly in my test runs. It sounds good on paper, but in practice it's pretty much on par with EmoWolf :( | |
| Apr 5, 2014 at 16:43 | history | edited | Tim Seguine | CC BY-SA 3.0 | added 4 characters in body |
| Apr 5, 2014 at 16:37 | history | edited | Tim Seguine | CC BY-SA 3.0 | added 49 characters in body |
| Apr 5, 2014 at 16:29 | history | edited | Tim Seguine | CC BY-SA 3.0 | added 49 characters in body |
| Apr 5, 2014 at 16:16 | history | edited | Tim Seguine | CC BY-SA 3.0 | edited body |
| Apr 5, 2014 at 16:09 | history | edited | Tim Seguine | CC BY-SA 3.0 | added 77 characters in body |
| Apr 5, 2014 at 16:02 | history | answered | Tim Seguine | CC BY-SA 3.0 |