Timeline for Asymmetrical KOTH: Catch the Cat (Catcher Thread)
Current License: CC BY-SA 4.0
33 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jul 12, 2021 at 16:30 | history | edited | caird coinheringaahing♦ | CC BY-SA 4.0 | added 188 characters in body; edited tags |
| Jun 17, 2020 at 9:04 | history | edited | CommunityBot | Commonmark migration | |
| Apr 10, 2020 at 13:51 | history | edited | The Fifth Marshal | edited tags | |
| Apr 13, 2017 at 12:39 | history | edited | CommunityBot | replaced http://codegolf.stackexchange.com/ with https://codegolf.stackexchange.com/ | |
| Jun 16, 2015 at 21:54 | history | edited | flawr | CC BY-SA 3.0 | added 105 characters in body |
| Jun 15, 2015 at 9:03 | history | edited | Martin Ender | edited tags | |
| Jun 11, 2015 at 11:38 | answer | added | randomra | timeline score: 2 | |
| Jun 10, 2015 at 8:37 | history | edited | flawr | CC BY-SA 3.0 | edited body |
| Jun 9, 2015 at 17:46 | history | tweeted | twitter.com/#!/StackCodeGolf/status/608329342498807808 | ||
| Jun 9, 2015 at 15:51 | history | edited | flawr | CC BY-SA 3.0 | added 33 characters in body |
| Jun 7, 2015 at 10:08 | history | edited | flawr | CC BY-SA 3.0 | added 9 characters in body |
| Jun 5, 2015 at 11:28 | comment | added | flawr | Both the cats and the catchers are in the order of submission=) | |
| Jun 5, 2015 at 5:54 | comment | added | Spikatrix | Why is the scores of the cats un-ordered? | |
| Jun 5, 2015 at 0:25 | comment | added | TheNumberOne | @flawr Your last edit on hexcatcher messed up the code considerably. | |
| Jun 4, 2015 at 20:10 | history | edited | flawr | CC BY-SA 3.0 | added 185 characters in body |
| Jun 4, 2015 at 16:54 | comment | added | flawr | @randomra Oh, that is indeed a fun idea, I see if I could do that today or tomorrow! No you can only store information within the same game (until the cat is caught), but not across multiple games. But I think that this would be another whole different challenge=) | |
| Jun 4, 2015 at 4:58 | comment | added | randomra | Also, can my bot keep information from the previous match to try to find a better move-sequence against the same bot? I suppose not because it gets better the more rounds you do. It would also have to guess if it is playing against a new bot, so the running order would matter too. | |
| Jun 4, 2015 at 4:54 | comment | added | randomra | If you add user input to the controller, it could make a nice software with the GUI and the bots already written. It would be also interesting to see how much can humans crack/abuse the specific bot strategies. | |
| Jun 3, 2015 at 16:52 | answer | added | randomra | timeline score: 5 | |
| Jun 2, 2015 at 14:12 | comment | added | flawr | The animation is just the GUI (when starting the controller you have to set PRINT_STEPS = true , more detailed settings in the file MyFrame.java). Then I recorded this with LICEcap and edited it with GIMP. If you have further questions just ask! | |
| Jun 2, 2015 at 13:41 | comment | added | MegaTom | What program makes the animations? | |
| Jun 1, 2015 at 22:08 | answer | added | TheNumberOne | timeline score: 3 | |
| Jun 1, 2015 at 15:45 | answer | added | MegaTom | timeline score: 2 | |
| Jun 1, 2015 at 14:34 | history | edited | flawr | CC BY-SA 3.0 | added 546 characters in body |
| Jun 1, 2015 at 11:58 | history | edited | flawr | CC BY-SA 3.0 | added 202 characters in body |
| Jun 1, 2015 at 11:45 | answer | added | randomra | timeline score: 2 | |
| May 31, 2015 at 11:00 | answer | added | euanjt | timeline score: 5 | |
| May 31, 2015 at 2:36 | history | edited | feersum | CC BY-SA 3.0 | edited body |
| May 30, 2015 at 19:37 | history | edited | flawr | CC BY-SA 3.0 | added 127 characters in body |
| May 30, 2015 at 19:08 | answer | added | euanjt | timeline score: 6 | |
| May 30, 2015 at 13:52 | answer | added | flawr | timeline score: 1 | |
| May 30, 2015 at 13:50 | answer | added | flawr | timeline score: 1 | |
| May 30, 2015 at 13:06 | history | asked | flawr | CC BY-SA 3.0 |