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Brian & Chuck, 42 38 32 bytes

_#Jgnnq."Yqtnf#_{? #{<{>-?>--.>? 

Try it online!

Introducing my latest esolang, originally submitted for Create a programming language that only appears to be unusableCreate a programming language that only appears to be unusable.

Each of the two lines defines a Brainfuck-like program which operates on the other program's source code - the first program is called Brian and the second is called Chuck. That makes "Hello, World!" about as simple as it is in Self-modifying BrainfuckSelf-modifying Brainfuck (compared to Brainfuck itself).

I said that looping was too expensive in B&C to be worthwhile for a simple "Hello, World!", but it turns out I was wrong. Now I'm much less convinced that the code is optimal as it stands...

Explanation

One note about the source code: when parsing it, the interpreter replaces all _ with null bytes to make it easier to insert zero cells into the tapes.

Notice that Jgnnq."Yqtnf# is Hello, World! shifted by two characters. Why is it shifted? Because the , in Hello, World! is a valid command which would set a cell on Chuck to -1. We could shift it by one character (either way), but then the , would turn into either + or - which are also valid commands. We could reverse those at the end of Brian but the code as above has the same byte count and it seems a bit neater: we shift them by two characters, such that . becomes , which is a no-op for Brian.

So, when the program begins, Brian ignores everything on the tape until {? which switches control to Chuck, starting on the second command.

{<{> on Chuck finds the first non-zero cell on Brian (initially the #, which is just a dummy no-op). We decrement it with -. If that didn't make the cell zero yet, ? switches control back to Brian. Brian again ignores all the "code" in Jgnnq."Ypynf#_ and resets the loop on Chuck with {?.

Once that first cell has been zeroed, ? is a no-op. >--. moves to the next cell, subtracts 2 (to correct the offset) and prints it. Then we check if there's another character left to print by moving one to the right with >. If this reaches the null byte after the string (the _ on Brian's tape), then ? is a no-op and the program terminates. If that isn't a null byte yet, we've got more printing to do, and start over by switching to Brian who resets the loop with {? once more.

Brian & Chuck, 42 38 32 bytes

_#Jgnnq."Yqtnf#_{? #{<{>-?>--.>? 

Try it online!

Introducing my latest esolang, originally submitted for Create a programming language that only appears to be unusable.

Each of the two lines defines a Brainfuck-like program which operates on the other program's source code - the first program is called Brian and the second is called Chuck. That makes "Hello, World!" about as simple as it is in Self-modifying Brainfuck (compared to Brainfuck itself).

I said that looping was too expensive in B&C to be worthwhile for a simple "Hello, World!", but it turns out I was wrong. Now I'm much less convinced that the code is optimal as it stands...

Explanation

One note about the source code: when parsing it, the interpreter replaces all _ with null bytes to make it easier to insert zero cells into the tapes.

Notice that Jgnnq."Yqtnf# is Hello, World! shifted by two characters. Why is it shifted? Because the , in Hello, World! is a valid command which would set a cell on Chuck to -1. We could shift it by one character (either way), but then the , would turn into either + or - which are also valid commands. We could reverse those at the end of Brian but the code as above has the same byte count and it seems a bit neater: we shift them by two characters, such that . becomes , which is a no-op for Brian.

So, when the program begins, Brian ignores everything on the tape until {? which switches control to Chuck, starting on the second command.

{<{> on Chuck finds the first non-zero cell on Brian (initially the #, which is just a dummy no-op). We decrement it with -. If that didn't make the cell zero yet, ? switches control back to Brian. Brian again ignores all the "code" in Jgnnq."Ypynf#_ and resets the loop on Chuck with {?.

Once that first cell has been zeroed, ? is a no-op. >--. moves to the next cell, subtracts 2 (to correct the offset) and prints it. Then we check if there's another character left to print by moving one to the right with >. If this reaches the null byte after the string (the _ on Brian's tape), then ? is a no-op and the program terminates. If that isn't a null byte yet, we've got more printing to do, and start over by switching to Brian who resets the loop with {? once more.

Brian & Chuck, 42 38 32 bytes

_#Jgnnq."Yqtnf#_{? #{<{>-?>--.>? 

Try it online!

Introducing my latest esolang, originally submitted for Create a programming language that only appears to be unusable.

Each of the two lines defines a Brainfuck-like program which operates on the other program's source code - the first program is called Brian and the second is called Chuck. That makes "Hello, World!" about as simple as it is in Self-modifying Brainfuck (compared to Brainfuck itself).

I said that looping was too expensive in B&C to be worthwhile for a simple "Hello, World!", but it turns out I was wrong. Now I'm much less convinced that the code is optimal as it stands...

Explanation

One note about the source code: when parsing it, the interpreter replaces all _ with null bytes to make it easier to insert zero cells into the tapes.

Notice that Jgnnq."Yqtnf# is Hello, World! shifted by two characters. Why is it shifted? Because the , in Hello, World! is a valid command which would set a cell on Chuck to -1. We could shift it by one character (either way), but then the , would turn into either + or - which are also valid commands. We could reverse those at the end of Brian but the code as above has the same byte count and it seems a bit neater: we shift them by two characters, such that . becomes , which is a no-op for Brian.

So, when the program begins, Brian ignores everything on the tape until {? which switches control to Chuck, starting on the second command.

{<{> on Chuck finds the first non-zero cell on Brian (initially the #, which is just a dummy no-op). We decrement it with -. If that didn't make the cell zero yet, ? switches control back to Brian. Brian again ignores all the "code" in Jgnnq."Ypynf#_ and resets the loop on Chuck with {?.

Once that first cell has been zeroed, ? is a no-op. >--. moves to the next cell, subtracts 2 (to correct the offset) and prints it. Then we check if there's another character left to print by moving one to the right with >. If this reaches the null byte after the string (the _ on Brian's tape), then ? is a no-op and the program terminates. If that isn't a null byte yet, we've got more printing to do, and start over by switching to Brian who resets the loop with {? once more.

added 113 characters in body
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Martin Ender
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Brian & Chuck, 42 38 32 bytes

_#Jgnnq."Yqtnf#_{? #{<{>-?>--.>? 

Try it online!

Introducing my latest esolang, originally submitted for Create a programming language that only appears to be unusable.

Each of the two lines defines a Brainfuck-like program which operates on the other program's source code - the first program is called Brian and the second is called Chuck. That makes "Hello, World!" about as simple as it is in Self-modifying Brainfuck (compared to Brainfuck itself).

I said that looping was too expensive in B&C to be worthwhile for a simple "Hello, World!", but it turns out I was wrong. Now I'm much less convinced that the code is optimal as it stands...

Explanation

One note about the source code: when parsing it, the interpreter replaces all _ with null bytes to make it easier to insert zero cells into the tapes.

Notice that Jgnnq."Yqtnf# is Hello, World! shifted by two characters. Why is it shifted? Because the , in Hello, World! is a valid command which would set a cell on Chuck to -1. We could shift it by one character (either way), but then the , would turn into either + or - which are also valid commands. We could reverse those at the end of Brian but the code as above has the same byte count and it seems a bit neater: we shift them by two characters, such that . becomes , which is a no-op for Brian.

So, when the program begins, Brian ignores everything on the tape until {? which switches control to Chuck, starting on the second command.

{<{> on Chuck finds the first non-zero cell on Brian (initially the #, which is just a dummy no-op). We decrement it with -. If that didn't make the cell zero yet, ? switches control back to Brian. Brian again ignores all the "code" in Jgnnq."Ypynf#_ and resets the loop on Chuck with {?.

Once that first cell has been zeroed, ? is a no-op. >--. moves to the next cell, subtracts 2 (to correct the offset) and prints it. Then we check if there's another character left to print by moving one to the right with >. If this reaches the null byte after the string (the _ on Brian's tape), then ? is a no-op and the program terminates. If that isn't a null byte yet, we've got more printing to do, and start over by switching to Brian who resets the loop with {? once more.

Brian & Chuck, 42 38 32 bytes

_#Jgnnq."Yqtnf#_{? #{<{>-?>--.>? 

Introducing my latest esolang, originally submitted for Create a programming language that only appears to be unusable.

Each of the two lines defines a Brainfuck-like program which operates on the other program's source code - the first program is called Brian and the second is called Chuck. That makes "Hello, World!" about as simple as it is in Self-modifying Brainfuck (compared to Brainfuck itself).

I said that looping was too expensive in B&C to be worthwhile for a simple "Hello, World!", but it turns out I was wrong. Now I'm much less convinced that the code is optimal as it stands...

Explanation

One note about the source code: when parsing it, the interpreter replaces all _ with null bytes to make it easier to insert zero cells into the tapes.

Notice that Jgnnq."Yqtnf# is Hello, World! shifted by two characters. Why is it shifted? Because the , in Hello, World! is a valid command which would set a cell on Chuck to -1. We could shift it by one character (either way), but then the , would turn into either + or - which are also valid commands. We could reverse those at the end of Brian but the code as above has the same byte count and it seems a bit neater: we shift them by two characters, such that . becomes , which is a no-op for Brian.

So, when the program begins, Brian ignores everything on the tape until {? which switches control to Chuck, starting on the second command.

{<{> on Chuck finds the first non-zero cell on Brian (initially the #, which is just a dummy no-op). We decrement it with -. If that didn't make the cell zero yet, ? switches control back to Brian. Brian again ignores all the "code" in Jgnnq."Ypynf#_ and resets the loop on Chuck with {?.

Once that first cell has been zeroed, ? is a no-op. >--. moves to the next cell, subtracts 2 (to correct the offset) and prints it. Then we check if there's another character left to print by moving one to the right with >. If this reaches the null byte after the string (the _ on Brian's tape), then ? is a no-op and the program terminates. If that isn't a null byte yet, we've got more printing to do, and start over by switching to Brian who resets the loop with {? once more.

Brian & Chuck, 42 38 32 bytes

_#Jgnnq."Yqtnf#_{? #{<{>-?>--.>? 

Try it online!

Introducing my latest esolang, originally submitted for Create a programming language that only appears to be unusable.

Each of the two lines defines a Brainfuck-like program which operates on the other program's source code - the first program is called Brian and the second is called Chuck. That makes "Hello, World!" about as simple as it is in Self-modifying Brainfuck (compared to Brainfuck itself).

I said that looping was too expensive in B&C to be worthwhile for a simple "Hello, World!", but it turns out I was wrong. Now I'm much less convinced that the code is optimal as it stands...

Explanation

One note about the source code: when parsing it, the interpreter replaces all _ with null bytes to make it easier to insert zero cells into the tapes.

Notice that Jgnnq."Yqtnf# is Hello, World! shifted by two characters. Why is it shifted? Because the , in Hello, World! is a valid command which would set a cell on Chuck to -1. We could shift it by one character (either way), but then the , would turn into either + or - which are also valid commands. We could reverse those at the end of Brian but the code as above has the same byte count and it seems a bit neater: we shift them by two characters, such that . becomes , which is a no-op for Brian.

So, when the program begins, Brian ignores everything on the tape until {? which switches control to Chuck, starting on the second command.

{<{> on Chuck finds the first non-zero cell on Brian (initially the #, which is just a dummy no-op). We decrement it with -. If that didn't make the cell zero yet, ? switches control back to Brian. Brian again ignores all the "code" in Jgnnq."Ypynf#_ and resets the loop on Chuck with {?.

Once that first cell has been zeroed, ? is a no-op. >--. moves to the next cell, subtracts 2 (to correct the offset) and prints it. Then we check if there's another character left to print by moving one to the right with >. If this reaches the null byte after the string (the _ on Brian's tape), then ? is a no-op and the program terminates. If that isn't a null byte yet, we've got more printing to do, and start over by switching to Brian who resets the loop with {? once more.

added 1405 characters in body
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Martin Ender
  • 198.2k
  • 67
  • 455
  • 999

Brian & Chuck, 42 38 32 bytes

_#Jgnnq."Yqtnf#_{? #{<{>-?>--.>? 

Introducing my latest esolang, originally submitted for Create a programming language that only appears to be unusable.

Each of the two lines defines a Brainfuck-like program which operates on the other program's source code - the first program is called Brian and the second is called Chuck. That makes "Hello, World!" about as simple as it is in Self-modifying Brainfuck (compared to Brainfuck itself).

I said that looping was too expensive in B&C to be worthwhile for a simple "Hello, World!", but it turns out I was wrong. Now I'm much less convinced that the code is optimal as it stands...

Explanation

I will add a full explanation later, but here isOne note about the gistsource code: when parsing it, the interpreter replaces all _ with null bytes to make it easier to insert zero cells into the tapes.

Notice that Jgnnq."Yqtnf# is Hello, World! shifted by two characters. Why is it shifted? Because the , in orderHello, World! is a valid command which would set a cell on Chuck to avoid that-1. We could shift it contains anyby one character (either way), but then the , would turn into either + or - which are also valid codecommands. The ideaWe could reverse those at the end of Brian but the code as above has the same byte count and it seems a bit neater: we shift them by two characters, such that . becomes , which is thena no-op for Brian.

So, when the program begins, Brian ignores everything on the tape until {? which switches control to shiftChuck, printstarting on the second command.

{<{> on Chuck finds the first non-zero cell on Brian (initially the #, which is just a dummy no-op). We decrement it with -. If that didn't make the cell zero yet, ? switches control back to Brian. Brian again ignores all the "code" in Jgnnq."Ypynf#_ and removeresets the loop on Chuck with {?.

Once that first cell has been zeroed, ? is a no-op. >--. moves to the next cell, subtracts 2 (to correct the offset) and prints it. Then we check if there's another character left to print by moving one to the right with >. If this reaches the null byte after the string (the _ on Brian's tape repeatedly), then ? is a no-op and the program terminates. If that isn't a null byte yet, we've got more printing to do, and start over by switching to Brian who resets the loop with {? once more.

Brian & Chuck, 42 38 32 bytes

_#Jgnnq."Yqtnf#_{? #{<{>-?>--.>? 

Introducing my latest esolang, originally submitted for Create a programming language that only appears to be unusable.

Each of the two lines defines a Brainfuck-like program which operates on the other program's source code - the first program is called Brian and the second is called Chuck. That makes "Hello, World!" about as simple as it is in Self-modifying Brainfuck.

I said that looping was too expensive in B&C to be worthwhile for a simple "Hello, World!", but it turns out I was wrong. Now I'm much less convinced that the code is optimal as it stands...

I will add a full explanation later, but here is the gist:

Jgnnq."Yqtnf# is Hello, World! shifted by two characters in order to avoid that it contains any valid code. The idea is then to shift, print and remove the first character on Brian's tape repeatedly.

Brian & Chuck, 42 38 32 bytes

_#Jgnnq."Yqtnf#_{? #{<{>-?>--.>? 

Introducing my latest esolang, originally submitted for Create a programming language that only appears to be unusable.

Each of the two lines defines a Brainfuck-like program which operates on the other program's source code - the first program is called Brian and the second is called Chuck. That makes "Hello, World!" about as simple as it is in Self-modifying Brainfuck (compared to Brainfuck itself).

I said that looping was too expensive in B&C to be worthwhile for a simple "Hello, World!", but it turns out I was wrong. Now I'm much less convinced that the code is optimal as it stands...

Explanation

One note about the source code: when parsing it, the interpreter replaces all _ with null bytes to make it easier to insert zero cells into the tapes.

Notice that Jgnnq."Yqtnf# is Hello, World! shifted by two characters. Why is it shifted? Because the , in Hello, World! is a valid command which would set a cell on Chuck to -1. We could shift it by one character (either way), but then the , would turn into either + or - which are also valid commands. We could reverse those at the end of Brian but the code as above has the same byte count and it seems a bit neater: we shift them by two characters, such that . becomes , which is a no-op for Brian.

So, when the program begins, Brian ignores everything on the tape until {? which switches control to Chuck, starting on the second command.

{<{> on Chuck finds the first non-zero cell on Brian (initially the #, which is just a dummy no-op). We decrement it with -. If that didn't make the cell zero yet, ? switches control back to Brian. Brian again ignores all the "code" in Jgnnq."Ypynf#_ and resets the loop on Chuck with {?.

Once that first cell has been zeroed, ? is a no-op. >--. moves to the next cell, subtracts 2 (to correct the offset) and prints it. Then we check if there's another character left to print by moving one to the right with >. If this reaches the null byte after the string (the _ on Brian's tape), then ? is a no-op and the program terminates. If that isn't a null byte yet, we've got more printing to do, and start over by switching to Brian who resets the loop with {? once more.

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Martin Ender
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