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Commonmark migration
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##HighOrLowNotSelf##

HighOrLowNotSelf

Removes randomly lowest or highest intelligence player (but not self).

public class HighOrLowNotSelf extends Player{ @Override public int vote(Set<Integer> ops) { int b=Math.round(Math.random()*1); int p; if(b==1) p=Collections.max(ops) else p=Collections.min(ops); if(p==getSmartness()) { return vote(ops); } return p; } } 

##HighOrLowNotSelf##

Removes randomly lowest or highest intelligence player (but not self).

public class HighOrLowNotSelf extends Player{ @Override public int vote(Set<Integer> ops) { int b=Math.round(Math.random()*1); int p; if(b==1) p=Collections.max(ops) else p=Collections.min(ops); if(p==getSmartness()) { return vote(ops); } return p; } } 

HighOrLowNotSelf

Removes randomly lowest or highest intelligence player (but not self).

public class HighOrLowNotSelf extends Player{ @Override public int vote(Set<Integer> ops) { int b=Math.round(Math.random()*1); int p; if(b==1) p=Collections.max(ops) else p=Collections.min(ops); if(p==getSmartness()) { return vote(ops); } return p; } } 
added 120 characters in body
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usernameak
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##MidPlayer####HighOrLowNotSelf##

Removes randomly lowlowest or high-intelligencehighest intelligence player (but not self).

public class MidPlayerHighOrLowNotSelf extends Player{ @Override public int vote(Set<Integer> ops) { int b=Math.round(Math.random()*1); int p; if(b==1) return Collectionsp=Collections.max(ops) else return Collectionsp=Collections.min(ops); if(p==getSmartness()) { return vote(ops); } return p; } } 

##MidPlayer##

Removes randomly low or high-intelligence player.

public class MidPlayer extends Player{ @Override public int vote(Set<Integer> ops) { int b=Math.round(Math.random()*1); if(b==1) return Collections.max(ops) else return Collections.min(ops); } } 

##HighOrLowNotSelf##

Removes randomly lowest or highest intelligence player (but not self).

public class HighOrLowNotSelf extends Player{ @Override public int vote(Set<Integer> ops) { int b=Math.round(Math.random()*1); int p; if(b==1) p=Collections.max(ops) else p=Collections.min(ops); if(p==getSmartness()) { return vote(ops); } return p; } } 
Source Link
usernameak
  • 521
  • 3
  • 10

##MidPlayer##

Removes randomly low or high-intelligence player.

public class MidPlayer extends Player{ @Override public int vote(Set<Integer> ops) { int b=Math.round(Math.random()*1); if(b==1) return Collections.max(ops) else return Collections.min(ops); } }