Skip to main content

Timeline for Resource Manager in C++ for Games

Current License: CC BY-SA 3.0

5 events
when toggle format what by license comment
Jun 10, 2020 at 13:24 history edited CommunityBot
Commonmark migration
Jun 10, 2017 at 6:18 vote accept K.K. Slider
Jun 10, 2017 at 6:18 comment added K.K. Slider Thank you for the reply. I'll definitely take note of the emplace function. Like I mentioned in the post, the destructor of ResourceManager loops through the map, calls unloadResource(), and deletes the resources themselves, but I'll definitely consider using smart pointers in the future.
Jun 10, 2017 at 5:14 history edited user2296177 CC BY-SA 3.0
deleted 5 characters in body
Jun 10, 2017 at 5:09 history answered user2296177 CC BY-SA 3.0