Timeline for Resource Manager in C++ for Games
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 10, 2020 at 13:24 | history | edited | CommunityBot | Commonmark migration | |
| Jun 10, 2017 at 6:18 | vote | accept | K.K. Slider | ||
| Jun 10, 2017 at 6:18 | comment | added | K.K. Slider | Thank you for the reply. I'll definitely take note of the emplace function. Like I mentioned in the post, the destructor of ResourceManager loops through the map, calls unloadResource(), and deletes the resources themselves, but I'll definitely consider using smart pointers in the future. | |
| Jun 10, 2017 at 5:14 | history | edited | user2296177 | CC BY-SA 3.0 | deleted 5 characters in body |
| Jun 10, 2017 at 5:09 | history | answered | user2296177 | CC BY-SA 3.0 |